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Wednesday, July 9, 2025 4:00:00 PM

Odyssey preview #4: Quests, the mechhive endgame, drones, and more

Hello everyone. Odyssey launches in a couple of days on July 11, 2025! We’ve had a lot of fun sharing the previews with you guys. So many great comments, fanart, videos, analyses, and theories. Your 1.6 feedback has also been awesome during the unstable beta.
Today’s final preview is a bit of a grab bag. We’re covering quests, the mechhive endgame, new drone traps, unique weapons, miscellaneous stuff, and languages.
https://store.steampowered.com/app/3022790/RimWorld__Odyssey/ Reminder to please wishlist Odyssey so that Steam tells you the minute it’s out.
Let’s go!
New quests: rumors, ruins, and orbital adventures
Odyssey adds new quests that take you across the planet - and into orbit.
Some quests start with a rumor. A visiting trader tells of ancient mercenaries recently awoken from cryptosleep, holed up in a dilapidated bunker. Their warlord carries a one-of-a-kind weapon. Take them down, and it’s yours.


Other quests can be discovered from reading old planetary maps. They point to forgotten places like insect-infested settlements, or derelict launch sites hidden in the jungle. These locations offer tech, treasure, or rare materials - if you can get past what’s guarding them.



Some quests lead to space. With a gravship or shuttle, you can reach asteroid mining sites rich with leftover plasteel or uranium. You may go to abandoned space stations still defended by ancient security systems - or already claimed by hostile salvagers. These places have loot, but you’ll have to fight for it. You might also be hired to hunt down an orbital fugitive hiding deep within a space wreck, but reaching them won’t be easy.



The mechhive
Somewhere above the planet drifts the mechhive - the nexus of mechanoid production and direction that drives the machines on their endless quest to wipe out human life.
You can stop it. But first, you’ll need to collect gravcore technology from around the planet and nearby orbital ruins to pinpoint the mechhive’s location. You’ll also need a signal jammer to breach the platform’s automated defenses and land safely.
The mechhive is a labyrinth of frozen metal in the vacuum of space. Mechanoid guards patrol from fortified outposts. Blast doors sealed for centuries protect the hive’s infrastructure. Heavy turrets turn intruders into meat within seconds. And within the metal walls, dormant mechs lurk while others gestate quietly inside mech vats.



(Tester screenshot: A section of the mechhive with all expansions active.)
At the heart of it all is the cerebrex core - a vast, AI superbrain that powers the mechhive and commands all mechanoids planetwide. It is nearly indestructible, shielded by cerebrex stabilizers hidden throughout the facility.
To reach it, you’ll have to fight through a fortress of machines to destroy the stabilizers. Mechanoid defenses awaken the moment you strike, and reinforcements pour in from every direction. Among them is the new cyclops mechanoid, armed with a gatling beam repeater.
Survive the gauntlet, expose the core, and make a choice.



Destroy the core and eliminate the mechanoid threat for good. The machine war will end and your story continues.
Or, you can harvest the technology for yourself, and wield a mechanoid weapon of untold power.
New drones and traps
Ancient ruins are defended by drones built to kill trespassers. Some lie hidden in the darkness, and trigger the moment they detect an intruder.
Hunter drones rush enemies and detonate on contact. Blast them apart before they reach you, or run for your life. Colonists can research and build their own hunter drones, either as stationary traps or as wearable hunter drone packs that you can launch during fights.
Wasp drones split into swarms of stinging units, injecting paralytic venom into their targets.
Sentry drones are heavy-duty bots armed with scatterguns. Doomed to follow their programming, they patrol relentlessly - waiting to ambush careless explorers.



Unique weapons
Odyssey introduces unique weapons - rare, one-of-a-kind variants of guns. They come with custom names, randomized traits, visual mods, and special abilities that change how they perform and feel in combat.
You might find a chain shotgun named Thunderous Gutspewer, with incendiary pellets and a short-range AI targeting system that tightens its spread. Or a heavy SMG that fires tox rounds, accented with a jade inlay that looks sick - but isn’t very accurate. Some even come with underbarrel attachments, like a grenade launcher, smoke canister, or EMP cannon.
Unique weapons are rare. You can acquire them through quest rewards, by raiding hidden orbital stashes, opening crates found in ruins, or another secret method…


Miscellaneous
Statues let artists sculpt friends, lovers, or rivals - immortalizing their likeness in metal, wood, or stone. (Or making a very unflattering imitation of them.)
Outfit stands display full gear sets and weapons that colonists can quickly swap into. Perfect for sudden center drops or a cold snap, without having to go rooting through your shelves to find the doomsday launchers and parkas.
Heavy bridges allow you to build whole colonies on water. They’re stronger than wooden bridges, so they can support stone walls, big buildings, and everything else a colony needs.


Languages and launch
Odyssey will have full support for 14 languages at launch: English, Chinese Simplified, Chinese Traditional, Russian, French, German, European Spanish, Latin Spanish, Brazilian Portuguese, Japanese, Korean, Polish, Turkish, and Ukrainian. 💙
All translations will be available on the translation GitHub pages to allow for further changes and improvements. A big thank you to our dedicated community translators who have helped make this happen!
https://store.steampowered.com/app/3022790/RimWorld__Odyssey/
Wishlist Odyssey now so Steam emails you when it’s out!
Let us know what you think over on Reddit, X, and BlueSky.
Thank you for reading! See you in just a couple days for Odyssey’s launch: July 11, 2025!
- Tia