October 10 update
This week we've prepared for you a substantial update addressing several community feedback points. Some of the highlights include changes to red flag rules, better AI tyre strategy, and mod support for customizing the point-scoring system and season monetary rewards. We hope you enjoy it!
Changelog v241009
Bug Fixes
Fixed driver’s stress bar filling up during pit stops
Drivers can no longer get punctures in the pitlane
Fixed “Lord of the pits” achievement not being unlockable. The progression of the pitstop-time-based achievements is now 8s, 6s, 5s
Fixed “Home Sweet Home” achievement not being unlockable
Fixed the “Patriotic” trait not working for some drivers
Fixed “Steady hands” crew chief trait not working as intended (being a variant of “Risk taker” instead of its opposite)
Gameplay Improvements
Red flag change: all drivers keep running until the leader has stopped on the start/finish line. This avoids some drivers getting penalized if they were following a car but that car had crossed the start/finish line when the red flag came out
Red flag is now 8 mins to allow all the cars to complete the required laps while lining up behind the leader on the start/finish line.
AI Improvements
Improved AI decisions (improved reaction times) on sudden track changes under rainy and torrential weather conditions
Modding Improvements
Fixed Mod selection screen not automatically refreshing after downloading to a mod
File loading for mods is now case-insensitive
Point-scoring system and end of season monetary rewards can now be modded
UI/UX Improvements
Added track background images in the career calendar and in the quick race track selection.
Reordered end of weekend notifications: player drivers replacement, then AI drivers replacement, then sponsor challenge notification.
Fixed long driver names not fitting in garage screen
Visually improved the shadows behind some panels
Introduced the feedback bar for Mac builds
Localization Improvements
Small localization fixes for French, English, Italian