Now it’s sold 10 million, can we finally get a Sekiro: Shadows Die Twice sequel?
represents a period of experimentation for Eschewing some of the heavier mechanics of Dark Souls in favour of something altogether more fast-paced and aggressive, Sekiro is the product of a developer at home in its own skin – one that has learned all the rules purely so it can break them. Again.
As From Software celebrates a massive 10 million sales for its esteemed action-RPG, to see a game that excels at what it sets out to do. It’s a game that wantonly puts distance between From Software and the genre it pioneered, intentionally twisting the mechanics of the ‘Soulslike’ into something wholly new. Even today – with game and Elden Ring continuing to iterate on the FromSoft formula – Sekiro acts as the single biggest departure from the developer’s modern oeuvre. And only for good reasons.
Though that indefatigable Souls DNA permeates almost every aspect of Sekiro being (menu UI, controls, camera, levelling systems), the realisation of it all is more evolved Sekiro's combat, for example, feels more akin to aggressive, parry-centric setup – it’s fast, nasty, and hard. Perfect for anyone that got a taste for aggression in Yharnam and never stopped thinking about it thereafter.