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cover-Police Simulator: Patrol Officers

Wednesday, April 26, 2023 9:09:51 AM

Now available: The Stacking Charges Update




Fellow officers,
Today we’re happy to finally release The Stacking Charges Update, now available to all players of Police Simulator: Patrol Officers!
Introducing: Stack and hand out multiple charges
This feature was one of the most frequently requested, constantly being on top of the most upvoted ones on our official Trello Roadmap. As it provides another layer of realism – and quality of life, that’s for sure – it was an absolute no-brainer to start working on it.
To ensure that this feature actually works, the team had to overhaul the UI when interacting with an NPC. When selecting ‘Issue Violations’, a new window called ‘Select Violations’ is shown on the right side of the screen. Selected violations will be put into this window, providing a constant overview of the applied charges, in addition to them being highlighted in the general interaction wheel. This way, you can give multiple or all violations at the same time – and are also able to arrest NPCs for multiple liabilities. Good to know: You will of course receive SP (or lose CP!) for every handed-out violation.
So, if they were spraying graffiti, start fleeing, stole their ID card, and possess a ton of drugs… well, time to overwhelm them with charges!



What else is in the update?
In addition to this feature, we have fixed a number of bugs and resolved a lot of crashes, improving the overall stability of the game. Always nice to see, heh?
Since the release of 8.0.0, a lot of you reported that too few or too many callouts were coming in. Our team investigated the issue intensively and discovered what was causing it, which ultimately required a rebalancing of the underlying system that causes callouts to be triggered. If you discover anything else in this regard, please send us a report and we’ll take a look :)



So, what’s coming next?
Just two weeks ago, we revealed our plans for the future of PS:PO – sharing a first look at the very next update, and the features we have greenlit and will be part of future updates.
If you want to dive into details, please check out the blog post for more information, it’s worth it!
https://steamcommunity.com/games/997010/announcements/detail/6521815776484645649
Here are the official patch notes for Update 9.0.0
New Features

During NPC interactions you are now able to stack charges and give multiple or all violations at the same time
You are now able to arrest NPCs for multiple liabilities
Changed the interaction UI to make room for the new feature

Balancing

Rebalanced the callout frequency and improved the overall behavior of callouts being triggered
Fixed some issued that caused callouts to not be triggered

Crash Fixes

Fixed a crash at the end of the shift that was related to the traffic system
Fixed a crash that occurred when attempting to close the game
Fixed a crash related to player pathfinding
Fixed a crash when occupied spaces were being updated
Fixed a crash that occurred when pressing the return & submit button at the same time
Fixed a crash that happened to the host in multiplayer when the client was performing a wait gesture
Fixed a crash that occurred when colliding in high speed with an NPV
Fixed a crash that occurred when joining a multiplayer session while being in the shift selection screen
Fixed a crash that happened when a player interacts with an NPC
Fixed a crash in multiplayer that happened when the host kicked the client
Fixed a crash that happened when the player character was sitting inside a vehicle
Fixed a crash that occurred after some strange behavior during an escort
Fixed some other crashes

Bug Fixes
MULTIPLAYER

Fixed an issue that caused the Background Checks to not update for the client after asking for an ID during accidents
Fixed an issue that caused missing information to be displayed after the host crashes their patrol car into an NPV
Fixed an issue that caused arrested and escorted NPCs to start fleeing when the other player called a tow truck
Fixed an issue that enabled both players to escort an NPC to a holding cell at the same time
Fixed an issue that disabled the option to switch between Open Patrol and Shift Patrol with a controller enabled
Fixed an issue that caused the client to not see cars that are present to the host
Fixed an issue that disabled the option to place arrestees into the back of the Cruiser for both players
Fixed an issue that caused a desynced display of an arrested NPC

PLAYER CHARACTER & NPCs

Fixed an issue that caused NPCs to get stuck near the park in Chester
Fixed an issue that caused NPCs to not exit their vehicle after an accident
Fixed an issue that caused an NPC to become unresponsive after handcuffing them at an accident site
Fixed an issue that made it possible to interact with the driver of a pulled over NPV before it even stopped
Fixed an issue that let an NPC to not be interactable after asking them to leave their vehicle, also making it possible to just walk through them

PATROL CAR / EMERGENCY CAR / TRAFFIC CAR

Fixed an issue that caused the Cruiser to not have cracked windows after a crash
Fixed an issue that caused cracked windows to not follow the door animations
Fixed an issue that caused the doors of the Gladiator 6 to not have a proper animation when opening them
Fixed an issue that caused parked cars to not receive any damage
Fixed car engine sounds to not work properly
Fixed an issue with the optimization of parked cars which had an impact on performance
Fixed an issue that caused parked cars to be placed between parking spots
Fixed an issue that led to CP loss for ticketing a car parked on a sidewalk
Fixed an issue that occurred after towing an NPV, leading to the spawn of an identical NPV nearby, causing further issues like another accident or input freezes
Improved pathfinding of NPVs

WORLD, PERFORMANCE & GRAPHICS

Fixed an issue causing the player character to float at the entrance of metro stations
Fixed some subway stations that had a collision at their entrance
Fixed some faulty objects in the Northpoint precinct
Fixed a floating fence inside the park in Chester
Fixed an issue with the optimization of the navmesh which had an impact on performance
Created blockers for buildings
Created a persistent blocker geometry for object which have not loaded yet

UI

Fixed a weird devil emoji present in the background check tutorial
Fixed an issue with the UI layers in the shift selection screen

https://store.steampowered.com/app/997010