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cover-Nikoderiko: The Magical World

10 Ocak 2025 Cuma 11:04:52

Nikoderiko: The Magical World | New Update (January 10, 2025)

A new update for Nikoderiko: The Magical World is now available! This update introduces gameplay improvements, visual enhancements, and bug fixes. Let’s dive into the details to explore what’s improved, and what’s been fixed!
Gameplay Changes:

Fixed an issue where the second co-op player could remain stuck in a bubble after mount interactions in 3D.
Resolved issues preventing dodging the wave attack during the Toby the Dragon fight if the level was restarted.
Fixed Niko’s sliding behavior after jumping on jump pads.
Fixed the ability to exit the playable area in Under Pressure and Flicker Factory by dismounting.
Fixed character movement issues when mounting and during mount summons.
Fixed several issues related to respawning, especially the second co-op player respawning without a Jetpack (Dragon Chase) or in unexpected states.
Fixed co-op activation in a bonus level, causing the second player to not appear upon respawn.
Fixed issue where Niko would slide on the floor for a few seconds after loading into the boss fight with Baron Grimbald.
Fixed movement issues that occurred when Niko spawned into phase two of the boss fight with Chef.
Fixed enemy animation inconsistencies.
Fixed issue where Luna's model would hover above Todd the Toad after restarting the boss fight with Darby the Beaver.

Visual Improvements:

Fixed incorrect status display for levels on the global map.
Fixed incorrect shading causing overly dark grass near the first bonus in the Sacred Forest level.
Fixed low-quality character shadows.
Fixed excessive brightness on key items in the Airtube Adventures loading screen.
Fixed graphical glitch where the Toby the Dragon’s textures and player model overlapped in the co-op version of Dragon Chase.
Fixed the floating mushroom appearing in the first bonus of level Thorns Valley.
Fixed decorative falling rocks stopping mid-air in Under Pressure.
Fixed animation issues, causing the boss fight with Darby the Beaver to start during its cutscene.
Fixed model distortions of enemy Cobring in Owlspire Wheels.
Fixed floating crab disappearance near the letter K in Sacred Forest.
Fixed incorrect animation of glowing fish after a co-op player's death.
Fixed inconsistencies in visual effects when shooting out of a cannon after exiting a bonus level.
Fixed character model clipping through platforms when jumping onto them in Geyser Cliffs.

Audio Improvements:

Fixed missing or out-of-sync sound effects related to various game actions, such as wheel mechanics, firefly disappearance, dragon animations, and barrel impacts.

User Interface (UI) Changes

Fixed UI issues where collected letters were not marked correctly after death, and several other UI bugs related to the shop, pause button, and map screen behavior.

Camera Improvements:

Fixed abrupt camera movement in co-op 3D segments when a player entered a bubble off-screen.
Fixed vertical camera snapping when the second co-op player died off-screen.
Fixed camera losing focus on characters when exiting 3D free roam areas in Tricky Caves.
Fixed camera jitter in 3D free roam areas in Swinging Shrine Falls.
Fixed incorrect camera positioning when transitioning between 3D and 2D segments in levels like Crazy Cannons and Owlspire Wheels.
Fixed camera movement inconsistencies when the second player is revived in the co-op version of Swinging Shrine Falls.
Fixed camera positioning issues when jumping across logs using Todd the Toad in the Sacred Forest level.

Level and Environmental Improvements:

Fixed issue where geysers in Geyser Cliffs triggered incorrect dust animations when jumping.
Fixed co-op logic breaking in Junkyard Madness after exiting the first bonus.
Fixed movement inconsistencies preventing the second co-op player from being pulled into a jump pad in Dino Vines.
Fixed incorrect terrain behavior where players could fall through platforms in Geyser Cliffs.
Fixed the disappearance of Oceanis the Seahorse after exiting the water in the co-op version of the Shadow Fish Lagoon level.
Fixed inconsistencies in terrain interactions, including unintended character teleportation and unresponsive collision in certain areas.

Bug Fixes and Optimizations:

Fixed various co-op related input-blocking issues when summoning mounts or transitioning into levels.
Fixed co-op player respawn inconsistencies, causing players to remain invisible in certain scenarios.
Fixed an issue where characters could incorrectly respawn outside playable areas.
Fixed an issue where players could bypass key level mechanics using unintended movement exploits.
Fixed visual inconsistencies between in-game rendering and level editor distances.
Fixed incorrect behavior causing characters to remain visible after certain death and respawn sequences.
Fixed issue where a co-op player would not despawn after exiting a bonus level.