New tactical FPS from Half-Life Black Mesa dev may just fix live-service fatigue
'Short' is a dirty word in videogames. It's a shame, because a lot of short games are also fantastic, and a lot of extremely long games become bloated, empty, and repetitive. It comes partly down to personal taste, but I'm sure a lot of people would rather play something that lasts eight hours, and is packed with ideas and imagination, than a 200-hour open-world sandbox with a loose, ambient story. The problem is that 'short' has become synonymous with 'unfulfilling.' When people hear the word 'short' it makes them feel like they're not getting value for money, like the game is going to shortchange them somehow.
Half-Life remake gets massive update and 80% off Steam sale
Half-Life remake Black Mesa gets massive VR overhaul
Half-Life Blue Shift gets Black Mesa treatment in Valve FPS remake