New Endless Map
To celebrate the FPS Fest, we have released a new Endless map called Syntek! The patch also comes with various other bug fixes and balance changes. Full changelog below.
New Endless map "Syntek"
Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
Plasma Gun: Microwave beam has slight increase on its damage chargeup
Plasma Gun: Increased speed slightly while using the microwave beam
Twincendiary now does more damage the longer it is fired
Twincendiary damage slightly increased
Fixed hands on credits sequence
Splits can now be staggered
Splits can now be electrocuted with the Waster alt fire (3x charge only)
Leapers can now be staggered
Napalm Blitz, fixed fog volumes for lower graphics quality
You can now skip the last cinematic in Napalm Blitz
Fixed Chip respawn bug on Teratek HQ
Fixed missing geometry in Open Season
Fixed missing geometry in Terminal Eclipse
Added a warning to Murder Machine difficulty (are you sure?)
New loading screen, now works nicely in 4k and on ultra-wide monitors
Credits sequence bug fixed where it sometimes would not return to the main menu
Fixed incorrect track name in Endless
Weapon wheel no longer can be activated while entering cinematics
Instagibber now saves its supercharge with quicksaves/checkpoints
Fixed bad Battle Alley geo on platform
Updated colouring on some parts of the end credits monsters/Johnny
Fixed credits sometimes not loading into main menu
You can toggle the main menu hud with Left Shift + X
Daddy melee damage reduced from 85 to 55
Blecher no longer insta-kills players with their flamethrower
RGB sliders for changing the hud tint