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Wednesday, June 18, 2025 12:14:24 AM

New Desperado Tower!


Update: Bloons TD 6 v49.0 - Update Notes!
Available now for most platforms please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video: https://www.youtube.com/watch?v=oUbilbLrWpk

Key New Features
It’s HIGHNOON with the Desperado!Pretty much everything we do in BTD6 is a labor of love, but the inspiration for Desperado is such an awesome combination of community requests for cowboy/gunslinger Monkeys, the team’s interest in fun additions to the Bloons world and lore, and the design opportunity to push strong mechanical variance on the 3 paths while keeping crosspathing tactically compelling.With 3 potential automatically alternating weapons, the Desperado starts off with a fast pistol attack that can dispatch two back-to-back targets at a high range before reloading. While lacking in pierce, the base attack can very reliably hit straggler Bloons. The Desperado swaps between weapons as upgrade paths progress, prioritizing shorter-range weapons as Bloons come into close range.Top path’s quickdraw fires faster the further Bloons are away, and then upgrades to a powerful revolver that fires a rapid burst of 6 shots before reload. Then they double it - ya got two hands don’t ya! Upon upgrading to The Blazing Sun, these revolvers fire so quickly that they are said to overheat in a blinding flame!Bottom Path gains a short-range Blunderbuss that fires buckshot with such force that Bloons are thrown backwards, then adds buckshot to its buckshot with further shrapnel bursting out on contact! As a lone wolf who prefers to work on their own, this path has the grit to withstand almost anything, passively reducing the life damage taken from Bloon leaks while gaining buffs to itself and reclaiming cash from lost Bloons. Little is known of this lone specter of the wastelands but The Desert Phantom is said to be a near unassailable force, locking down swarms of MOABs with every trigger pull and cutting down countless Bloons in explosive chain reactions that leave no trace behind, not even their hats.Middle path gains a slower firing Rifle with exceptionally high range and the skill to increase the chance of critical the further targets are away! Their hunter’s eye never loses sight while they signal bounties on Bloons, making those targets take extra damage from any Desperado and grant more cash when popped. The mythical Golden Justice is even more adept at critical damage and it is said that once locked on, Bloons cannot escape its sight no matter the number!Desperado comes with 2 Middle Path abilities;Take Aim - A Tier 3 ability granting any target tower Camo Detection, increased range & improved accuracy for a short time. At Tier 4 this is enhanced to also grant Purple, Black & White Bloon poppingMarked to Pop - After quickly marking extra targets, the Desperado will rapidly fire shots at any distance at as many marked targets as possible in the remaining time. Can also hit pre-marked Bloons!Placement hotkey has no default, this can be manually bound in Hotkey settingsDesperado is unlocked for free after popping 3,500,000 Bloons, or by purchasing the premium Desperado pack that instantly unlocks all upgrades through tier 5 and grants use of an exclusive Avatar & Banner as well as the new Cowboy Hat Bloons trophy item. The Desperado IAP helps support future content updates and is a great way to share back some of your purchase with your favorite content creator via Creator Codes.
New Awesome
New Advanced Map, Sunset GulchA trainline north of the road is under Bloon attack! Rally the monkeys to defend this critical canyon crossing and the valley belowNew QuestsEzili Hero Trial - Discover Ezili’s strengths and abilitiesDesperado Trial - Try out the new Desperado towerOne Hero Solution - Beat the Rogue Legends Rounds with a One Monkey ArmyNew Trophy Store ItemsMonkeys: Bomb Shooter Fireworks Projectile swap, Bloons: Cowboy Hat Bloon DecalGame & UI: Tinkerfairy Avatar, Enchanted Glade banner
Game Changes / Additions
Tower Placement Snapping accessibility option added (in-game accessibility option)Improvements made to Track Arrow indicator length & refresh on map changesVTSG now becomes available in Sandbox after being built in a normal game first
Rogue Changes
Added a Rogue XP Store respec optionA number of profile stats have been separated between Rogue & Base Game statsTower placement hotkeys now cycle between different instas of a towerLeast Cash tiles are now always 10 rounds & grant 1 Boost every round2 New Artifacts to find
Bug Fixes & General Changes
Resolved a number of UI issuesGeraldo action figure can no longer be used in the ABR Chimpoppable quest Shared profile stats now update when changed without requiring a page refreshRich Presence now shows ‘Playing Quests’ rather than Browsing when playing a questResolved an issue where many un-selectable items were selectable during Map ReviewResolved an issue with fractional pierce not calculating correctly on sub projectilesResolved a crash on entering map editor before the preview finished loadingBlastapopoulos Boss Shadow now appears on main menu during eventsChildren of Bloons pulled by Phayze no longer zoom to the track earlyLych’s Soul can no longer be slowed incorrectly by some towersFirst time loss tutorial will no longer activate in Challenge EditorResolved some tower layering issues with their range circlesa… seriously?
Events
Toggling Ranked on then back off again should no longer leave Fast Track/Powers/Double Cash disabled
Map Specific
Spa Pits should no longer scale Bloon speed too high in Reverse modeTowers placed on frozen platforms are now sold when Spa Pits is transformedCastles Revenge & Balance should no longer reset boss position in Boss RushTrack items no longer display above Bloons on Ravine bridgesCorrected line of sight blocking visual issues on Spillway
Rogue Legend
Some general UI tidy upStage Bosses will now play a Boss Music TrackGame Master feat should update correctly againResolved some issues with incorrect pre-placement range displayParty Members can now be removed even when team is not yet fullResolved an issue where some accounts were unable to claim Legends FeatsResolved some cases in which the game would unpause while still claiming BoostsDiscord will no longer crash the game by grabbing Rock Bloons with MOAB Takedown Players should no longer be softlocked when selecting the ‘No Rerolls’ and ‘Choice Starved’ Curses and then using the 'No More Please' Artifact to remove the only choice from selections. Instead these players will receive the super-ultra-hidden achievement ‘Why’ which has no indication it exists, and probably doesn’t
Tower Specific Fixes

Monkey Sub
x3x Ballistic Missile no longer ignores line of sight blockers
Monkey Ace
The Centered Path hotkey will now work for Goliath DoomshipAirforce Upgrades knowledge now correctly applies from Tier 3 onwards
Heli Pilot
x4x Support Chinook no longer requires extra pierce to blow back Bloons after crosspathx4x Support Chinook should no longer sell Mermonkeys that it attempts to redeploy if they were placed on a Magic tile on One Two Tree
Super Monkey
4xx Sun Temple’s mini avatars should be correctly vision blocked by obstacles
Alchemist
x3x Unstable Concoction no longer crashes with One Monkey Army artifact
Mermonkey
020 Tidal Chill now freezes after dealing damage502 Crosspath no longer gains a lower Echosense range buff when placed in water5xx Lord of the Abyss water platform no longer extends beyond tower radius3+xx Resolved a build order issue that could override higher tier Mermonkey buffs
Spike Factory
Spikes from a sold Spike Paragon will no longer ignore Dreadbloon's Support ImmunitySpikeageddon ability no longer spawns drastically less Mines on short tracks
Beast Handler
Ahh okay. So, Beast Handlers could fail to respawn their fish after crosspath upgrading in a specific order, then creating a save, loading it again and then redeploying the handler? Something like that, it shouldn’t happen anymore though
Hero Specific Fixes

Striker Jones
Lv5 should now correctly allow Mortars to set Black/Zebra Bloons on fire
Adora
She-Ra Adora Skin should now have the correct title when viewed in her Quest
Geraldo
Resolved a softlock that could occur when placing Geraldo then priming a new tower for placement and using the hero hotkey
Corvus
Soul Barrier should now prevent life damage being taken with Cats Meow Artifact
Platform Specific fixes
Resolved a crash that could occur on launch Attempting to Backup when not logged in should no longer say ‘Success’ Heroes can now swap back to default skin
Balance Changes 
For this update we have mainly made an effort to improve the early game performance of some towers before tier 3, worked on quality of life changes, and added or changed some things in order to improve tower synergies. These changes are mostly in response to many popular player requests and suggestions we have received.

Tower Balance

Bomb Shooter
While we’ve had fun with Bomb Blitz recently, it has been pushed too far, and especially as more use has started coming out for its passive ability
xx5 Bomb Blitz passive ability cooldown increased 40 > 60xx5 Bomb Blitz attack cooldown increased 0.75 > 0.9
Tack Shooter
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case
x4x Blade Maelstrom tack damage increased 1 > 2x5x Super Maelstrom tack damage increased 2 > 5Paragon Meteor Impact ability cooldown 90s > 60sParagon Eruption ability pierce increased 60 > 80
Ice Monkey
Someone’s been teaching the Ice Monkey some new tricks because now they can be placed on either Land or Water! However you’ll still need Arctic Wind to support other towers on water. Ice Monkey value is limited at low levels where quick & spaced Bloons are the main trouble, so the cost for many low tier upgrades is moving up to higher tiers instead. Absolute Zero is also reducing in price as we are enjoying its current functionality but it's still a large investment for a heavily support focus upgrade
000 Ice Monkey tower can be placed on Land or Water000 Ice Monkey price reduced $500 > $400x1x Enhanced Freeze price reduced $225 > $200x2x Deep Freeze price reduced $450 > $300xx1 Larger Radius price reduced $175 > $150xx2 Refreeze price reduced $225 > $2004xx Embrittlement price increased $2200 > $2300x3x Arctic Wind price increased $2500 > $2750xx3 Cryo Cannon price increased $1750 > $1900x5x Absolute Zero price reduced $19,200 > $16,000
Glue Gunner
Our previous crosspath buff tipped favour too much in the opposite direction, so Glue Storm’s storm duration and glue duration are being tweaked to keep 052’s total glue uptime the same as before while reducing 250 duration. MOAB Glue’s duration on MOAB-Class Bloons is being reduced as for such a powerful slow it is so easy to keep a high number of targets glued that the Glue Splatter crosspath still doesn’t feel necessary much of the time
x5x Ability Glue duration 22 > 11051 Ability Glue duration remains 22x5x Ability Glue Storm total application duration reduced 20s >10051 Ability Glue Storm total application duration remains 20sxx3 MOAB Glue duration on MOAB-Class reduced from 24s > 12
Sniper Monkey
Along with its concentrated AoE the base impact damage for Cripple MOAB now feels excessive and is being cut back
5xx damage reduced 280 > 140
Monkey Sub
Some feedback was convinced this would be enough to solve many concerns, so ok 👍
3xx Submerge and Support: submerge toggle cooldown reduced 1s > 0.5s
Monkey Buccaneer
Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking
4xx Aircraft Carrier mini-plane field of view increased 60 > 90
Monkey Ace
We have shifted up top upgrade costs into Operation Dart Storm to improve the early game upgrade flow for Monkey Ace. Long ago Tsar Bomba was given normal damage type to allow for more interesting 2TC combos at the time, however this no longer feels needed with its current power level so instead we have lowered the upgrade cost and shifted some base bombing run damage into Ceramic bonus 
1xx Rapid Fire price reduced from $650 > $4502xx Lots More Darts price reduced from $650 > $5504xx Operation Dartstorm price increased from $3000 > $3300x5x Tsar Bomba bombing run 25 > 20x5x Tsar Bomba bombing run Ceramic bonus 8 > 10x5x Tsar Bomba damage type Normal > Explosionx5x Tsar Bomba price reduced from $30,000 > $26,000
Heli Pilot
In order to improve potential synergies, we have finally decided to do away with the pierce cap on Downdraft. This means that, yes, you can now properly Alch buff your Downdraft support. For improved quality of life Support Chinook has been enabled for use between rounds, we have concerns with this but will give it some time to see how things settle. As its utility is impressive throughout the entire game for the relatively low cost MOAB Shove’s price is increasing
x3x Downdraft pierce cap removedx4x Support Chinook can activate between roundsxx3 MOAB Shove price increased $3100 > $3400
Mortar Monkey
Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses
x4x Bonus damage to BAD/Boss 1 > 0x5x Bonus damage to BAD/Boss 2 > 0
Wizard Monkey
Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase. As more quality of life, Wall of Fire’s startup delay is also being halved
510 Archmage fireball MOAB bonus reduced 36 > 245xx Archmage's Dragon Breath MOAB bonus reduced 10 > 85xx Archmage's Dragon Breath range increased 40 > 60x2x Wall of Fire initial startup delay reduced 1s > 0.5s031 Dragon’s Breath projectile speed increased 125 > 250
Alchemist
The faster attack rate improved Rubber To Gold’s average cash generation too much, so this multiplier is being reduced to bring it more in line
xx4 R2G gold cash value multiplier reduced 3x > 2x
Mermonkey
Mermonkey’s low tiers also have early game trouble and are seeing a price shift to improve this. Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping, and the rest of the path is also seeing a damage increase. For fun Echosense Network will now be able to apply to Alchemist Transformed Mermonkeys, and Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this.
Mermonkey price reduced $475 > $3751xx Trident Efficiency price reduced $250 > 1502xx Trident Swiftness price reduced $300 > 2503xx Abyss Dweller price increased $1300 > 1600x1x Sharper Prongs price reduced $300 > 200x2x Tidal Chill price reduced $400 > 300x3x Riptide Champion damage type Energy > Frigid (Weak to White & Purple)x4x Arctic Knight damage increased 6 > 8x5x Popseidon damage increased 12 > 15xx2 Echosense Network now works with Mermonkey converted by Total Transformationxx3 Alluring Melody damage over time detonation can now trigger on tranced Bloonsxx3 Alluring Melody DoT Detonation damage limit reduced 200 > 50xx4 Symphonic Resonance DoT Detonation damage limit reduced 500 > 125
Spike Factory
This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this.
xx2 Smart Spikes target priority list changed to:Normal, Close, Smart (unchanged)Automatic: Attempts to directly target the ‘First-most Bloon’ in radius (whiffily)Far: Replaced with Set Target - Target spikes to an exact location in radiusxx5 Permaspike unchanged
Monkey Village
As a much requested quality of life change for Boss events the Call To Arms ability can now be activated in between rounds.
x4x Call To Arms ability can now be activated between rounds
Engineer
We may return to this again later, but for now due to the clear desire for more Paragon synergy options the Engineer Paragon is trading in some of its main attack damage in exchange for a new AoE Overclock ability
Nail gun attack bonus damage to Boss reduced 500 > 300New Paragon Overclock abilityCan target other paragonsAdditionally overclocks all towers in a small area around the target for 15sec
Beast Handler
The previous range reduction for Beast Handler broke fun starting strategies that weren’t ever able to fully recover, so this range is being given back again. Shark latch-on lifespan for targets that are not 1shot is being reduced so it has to let go and re-target more frequently as an overall range reduction, and as Megalodon is currently overperforming particularly against Bosses its attack rate is being lowered to match Orca. Velociraptor path is too much of an all-round powerhouse so with the larger range returning it is also reducing in damage
000 Beast Handler range increased 50 > 603xx Great White latch lifespan reduced 5s > 3s5xx Megalodon attack cooldown increased 0.8s > 1.1s5xx Megalodon attack cooldown scale increased 0.3439s > 0.38sx3x Velociraptor damage reduced 9 > 8x3x Velociraptor damage scale reduced 18 > 16
Hero Balance

Adora
Adora’s max level form is intended to be very powerful due to the investment required in pushing her up to that point, but right now all of the top heroes are performing much stronger than the rest so we are looking to settle her around a lower top-end.
Lv20 Ball of Light damage reduced from 20 > 15Lv20 Ball of Light fort damage reduced from 20 > 15Lv20 Blood Sacrifice max buff stacks reduced from 40 > 30
Etienne
As Etienne’s Drone power level is designed to be lower, his starting cost is being reduced so that he is able to come online earlier
Etienne reduce price $850 > 650
Corvus
As Corvus is vastly outperforming other heroes his high-end performance is being nerfed in several ways but with an effort made to also improve his lower-end performance at the same time. Mana generation’s maximum potential scaling has been targeted as a part of this since it is too easy to maintain high levels of mana, but his passive mana regeneration and low-mana bonuses have also been improved so he also doesn’t run out to 0 too easily. Along with this other improvements should make him easier to use in general. There is a lot changing here, so we have broken it down into further sections
Corvus - Quality of Life
Corvus can now de-activate passive spells between roundsLv13 Overload spell can now gain camo detection from external buffs
Corvus - Mana Sustain
Lv1 Mana passive gain increased 1 > 2Lv1 Haunt mana per RBE reduced 3 > 2Lv8 Spiritual Balance’s maximum mana bonus is earlier 25% > 10%Lv8 Spiritual Balance minimum mana bonus is earlier 65% > 35%Lv8 Spiritual Balance maximum mana multiplier increased x2 > x3Lv10 Dark Ritual duration reduced 12s > 10sLv11 Soul Harvest damage 35 > 30Lv11 Soul Harvest ceramic bonus 35 > 10
Corvus - Spirit & Spells
Lv1 Spear projectile pierce 10 > 5Lv1 Spear explosion delay 0.15s > 0.3sLv12 Spear projectile pierce remains 10Lv5 Frostbound Mana cost 190 > 220Lv5 Frostbound Duration 8 > 10Lv5 Frostbound Cooldown 50 > 60sLv9 Frostbound MOAB Pierce penalty +4Lv8 Storm ongoing mana cost reduced 15 > 12Lv9 Spirit damage reduced from 5 > 4Lv14 Spirit damage remains 10Lv13 Overload damage reduced 1150 > 700Lv20 Overload damage reduced 2250 > 1400Lv20 Ancestral Might damage reduced 300 > 270
Rosalia
For consistency Rosalia’s Kinetic Charge will now last through 1 end of round or for 60 seconds, whichever comes first
Lv10: Kinetic Charge drone projectile lasts through 1 round endingLv10: Kinetic Charge drone projectile now lasts for 60sec
Boss Changes

Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes
Rock Bloon speed reduced 22 > 18Rock Bloon Normal HP: (300,600,900,9000,22500) > (250,500,750,8000,20000)Rock Bloon Elite HP (600,2500,9000,22000,45000) > (500,2200,8000,19500,40000)Dreadbloon Normal speed increased (1.25,1.25,1.25,1.5,1.5) > (1.25,1.3,1.4,1.5,1.6)Dreadbloon Elite speed changed (1.3, 1.3, 1.3, 1.5, 1.5) > (1.25, 1.3, 1.4, 1.5, 1.6)Dreadbloon Normal Tier 1 damage reduction reduced 1 > 0
Lych’s speed is being reduced across the board, also into a smoother increase over time, as this Boss has been very punishing without giving much time to deal with it
Lych Normal speed reduced (2.3, 2.3, 2.5, 2.7, 2.7) > (2.1, 2.2, 2.4, 2.5, 2.6)Lych Elite speed reduced (2.5, 2.7, 2.9, 3, 3.1) > (2.4, 2.5, 2.7, 2.8, 2.9)Lych Soul speed reduced 25 > 23
Now that BIastapopouIos is not as effective at stunning towers its own speed is also being scaled up giving a steady increase through the tiers
BIastapopouIos speed increased (1,1,1,1,1) > (1, 1.05, 1.1, 1.15, 1.25)
Powers
Time Stop will not slow Bloons as much anymore as this Bloon speed reduction was overall too powerful that it caused a negative impact to the powered freeplay experience, towers will also not be slowed by as much to reduce the impact of the nerf
Time Stop slows Bloons by 90% > 70%Time Stop slows tower attacks by 40% > 30%
Event / Boss / Relic / Knowledge

Legends Changes
New Artifact What In Tarnation! - for the DesperadoNew Artifact Heroic Specialty - All heroes are given a tower class categorizationx5x Grand Sabotage ninja monkey’s damage is now capped to a true 25%Target tracking will now take priority over curvy projectile travel patternBoomerang Projectiles now have a maximum age of 5sec so projectiles don’t last forever when projectile speed is reduced (It’s still quite lenient)Stage Boss health scales up by more with each stageMini Boss tiles start off with much less health, but health scales up faster.Base health 300 > 200Base shield health 100 > 65 (for bosses that have a shield)HP Scale per kill increased 1.1x > 1.15xMini-Boss base stage 1 goals reduced (10, 25, 35)Mini Game/Mini Boss tiles will no longer grant Account XP
Legends Artifact Balance
Mystic Twister: Also increases projectile lifespan by (50,100,200)%Malicious Mauling: attack rate reduction now also increases ability cooldownExplosive Economics: Also reduces Spike Factory, Engineer Monkey & Beast Handler placement cooldowns by (1,1,2)Swiftest to Business: Also reduces placement cooldowns for Ninja Monkey by (1,1,2)Dream Teams: tower placement cooldown reductions (1,2,3) > (1,1,2)Ability Stacking cooldown increase: (20/20/20)% > (20,10,0)%Splody Darts: The Devs have remembered Darts are basically a type of BaguetteDivine Intervention: Should no longer be overridden by other Crit artifactsEssence of Dreadbloon: T4 Towers & Heroes of Lv15 count as all categoriesEssence of Phayze: T4 Towers & Heroes of Lv15Essence of Vortex: T4 Towers & Heroes of Lv15Essence of Blastapopoulos: T4 Towers & Heroes of Lv15
Rogue Starter team changes
Geraldo: Unspoken Heroes > Extra ChangeQuincy: Splody Darts > Heroic SpecialtyObyn: Enchanted Rebuttal > BB GatlingScientist Gwendolin: Frosted Tips > Alchemic EngineeringScientist Gwendolin: Engineer 010 > Glue Gunner 300Fusty The Snowman: Esoteric Elementalist > Frosted TipsKaiju Pat: Swiftest to Business > DuckageddonSauda: x2x Tack Shooter > 002 Monkey AceBrickell: x3x Monkey Buccaneer > 021 Monkey BuccaneerRosalia: 1xx Sniper Monkey > 2xx DesperadoGalaxilli: BB Gatling > Quantum LeapGalaxilli: xx2 Boomerang Monkey > 2xx Tack ShooterPsi: x1x Mermonkey > x2x DesperadoLifeguard Brickell: Portability > Summer FunLifeguard Brickell: 020 Ice Monkey > 011 MermonkeyEtienne: Absolute Ability > Splody DartsEtienne: 1xx Engineer > xx2 DesperadoBook Wyrm Etienne: Overwhelming Synergy > Absolute AbilityVoidora: Unification > Enchanted RebuttalVoidora: 2xx Glue Gunner, x3x Dart Monkey > 2xx Ninja Monkey, 2xx Wizard MonkeyDread Pirate Brickell: Full Broadside > What In Tarnation!
Looking Forward
Many thanks to the stalwarts for reading this far. We're nearly halfway through the year and there is so much we want to do next. We just held our mid-year retrospective and one general theme was refreshing game elements. We’re taking it as a challenge to look at Achievements, Daily Rewards, Challenges, Trophy Store, and rewards overall to see if we can make those features more exciting and motivating, while continuing to build content that players are most excited about. We also talked about better ways of getting player feedback, so hopefully a question or two about what you want to see more of won't be unwelcome in future updates.
But now let's get right into the latest news on upcoming development:
Update v50Actually our 49th content update but still an awesomer number!Vanilla Ice Ice Hero! While ice powers tend to create bugs galore, the possibilities for fun gameplay are too compelling. Start skating on what you think we'll do with this chilling new Hero.Powers Pro: We had fun with Pros in BTD5, and we're keen to do even more for BTD6. Keys to us are variability of play and keeping Pros impactful even in late rounds and Freeplay.Update v51Actual 50th update! We’re so grateful to the awesomer players who have supported us getting to this amazing milestone!Bossin: No names or properties to reveal, but a new Boss is on the way.Skeletor Hero Skin: Obyn is practicing his maniacal laughs already.Game Editor: stretch goal for this update. Major progress has been made to include almost every game item, script, and behavior. We’re focused on making it powerful, flexible, and accessible.Social Goals: We're excited to add new ways to play together, chase goals with other players, and win more rewards.Update v52Frontier Legends: Already looking amazing, this western-themed DLC will feature another brand new way to play BTD, complete with integrated minigamesHero Skin or Paragon - which one depends on your feedback and the art team’s bandwidth. We lean toward new functionality for a Paragon, but between us and the community there are so many great Hero Skin ideas. Which would you prefer?ConsoleSwitch is making progress but it is proving to be a challenge, with several months still to go. Switch development remains essential for further Xbox and PlayStation content updates, so those are on the same timetable. We apologize for the long wait for our console players - this is a priority for us.
All of this means a very busy rest of the year, focused on fun and invention. We hope you see many things you are looking forward to, and right now we hope you enjoy the heck out of Desperado. We can't wait to see your feedback and best runs!