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Monday, October 28, 2024 4:50:32 PM

MythForce 1.2 - Skill Trees - Rico Edition

Hey Adventurers!
We hope you enjoyed our last blog on elemental combos, and are excited to start taking down mobs of Deadalus’s forces with your friends. This week, we’re taking a look at everyone’s favorite bad boy of MythForce - Rico, and what changes you can expect to see in the 1.2 update. Whether you love dealing sneaky backstabs for high crit damage, dominating the battlefield with lightning-fast attacks, or supporting your team by debuffing/misdirecting the enemy, Rico’s three distinct skill trees each bring something unique to the table, so “Enough talk - have at you!”

NightBlade - Smooth Criminal




As a Nightblade, Rico is all about delivering big, one-hit damage from sneak attacks. If you're looking to find success as a Nightblade, you’re gonna want to stick to the shadows and avoid taking on foes head on. Nightblades aren't just about stalking your prey, you’ll find yourself teleporting around the battlefield, always ready to land the finishing strike.
Some standout abilities for Rico’s NightBlade tree include:

Cool Off: On Crit Kill, decrease all ability cooldowns by 15%
Smoke Bomb: Rico’s smoke bomb freezes all enemies in the vicinity
Encore: Increases the number of backslash charges and increases damage by 25%




As with every skill tree, Rico’s Nightblade comes with several unique changes to how their MythForce ability is charged, and its effect on activation. In order to charge Rico’s MythForce as a Nightblade, players must execute (surprise surprise) critical hits. When activated, all enemies in the area are temporarily blinded, serving themselves up a silver platter for you and your teammates. If being the deadliest assassin in the dungeon is your goal - then the Nightblade skill tree is for you.

Swashbuckler - Don't Stop 'Til you Get Enough




Sneaking around the battlefield not for you? Want to get right into the action for some fast-paced combat while dealing rapid strikes? The Swashbuckler may be the class for you. With lightning-fast light attacks and abilities that allow you to keep up relentless pressure, Rico the Swashbuckler is always on the move, and rarely not attacking.
Some standout abilities for Rico’s Swashbuckler tree include:

Speedy: On kill, gain a speed buff for 5 seconds, increasing your movement speed and attack rate.
Invigorating: After activating backstab, Rico refreshes all his other active ability cooldowns
Wind Tunnel: Immunity to ranged projectile attacks while sprinting




To charge your MythForce as a Swashbuckler players will need to execute as many melee combos as possible on the battlefield. Once your is charged, activate it to damage link all enemies in the nearby vicinity. You’ll have plenty of stamina to spare, so get slashin’ and start clearing those mobs!

Trickster - Rock with You




What monstrosity is this? A version of Rico that isn’t self-centered and is all about teamplay? As a Trickster players will be confounding their enemies with debuffs, misdirection, and knockbacks. While not as effective at dealing damage as his other classes, Trickster Rico excels at hampering foes, making them vulnerable to your allies’ attacks.
Some standout abilities for Rico’s Trickster tree include:

Spectral: Go into ghost form for 5 seconds after using special abilities, allowing you to pass through enemies unharmed.
Dirty Fighter: Deal 30% extra damage to enemies that are burning, confused, or blinded
Punch Card: Power attacks have a 10% chance to confuse enemies for 20 seconds




Charging your MythForce as a Trickster is as easy as debuffing every enemy you see. When activated, Trickster Rico will throw all enemies in the vicinity into a state of confusion, causing them to attack one another for 20 seconds. If you enjoy supporting your team by keeping enemies disoriented and weak, Trickster is the path to take.

What’s Next

The team has made significant progress in the past few weeks and we are now transitioning into the QA stage for the 1.2 update. We know that a lot of you are extremely eager to be able to playtest the update, and if you have read this far into our dev blog you are exactly the kind of player we want testing this update and providing valuable feedback. Currently, we are opening up registration in our discord for playtesting the update. To register your interest, and get notified as soon as playtests go live join our discord and check our pinned comments for playtest information.
For our next dev blog, we will be delving deep into what is arguably the most significant (and coolest) addition in the 1.2 update -Encounter Objectives.
Stay tuned and see you in the dungeon!