Multiplayer Update - v1.2.5 Live Now
Hi everyone!
If you're in the Discord you'll know this one has been a while in the making, and full of some highly requested updates.
Thank you for your patience while we fixed some particularly tricky multiplayer bugs. As Wargroove is a cross-platform game, all updates have to release simultaneously, so the approval process for consoles can make things take a little longer. So without further ado, here's what v1.2.5 has in store:
Multiplayer Ranking + Changes to Quickplay experience
This update we wanted to focus on improving Wargroove 2's multiplayer experience. Now when you enter the Multiplayer section of the game, a new 'player rating' is now visible. This rating is used in matchmaking. If you haven't played a quickplay match before the rating will start at 1200. After finishing a quickplay match, a new screen has been introduced detailing how your rating has changed based on the previous match.
(Please note: If you've already started ranking up on the Preview branch, the v1.2.5 release version will reset all rankings to 1200 for fairness across platforms).
We can't wait to see players battling and sharing their rankings!
An important note on potential transition conflicts once the patch goes live - once updated you won't be able to join lobbies, or continue ongoing games which were opened with previous patches. To finish playing any matches started during an update prior to v1.2.5, please access our "legacy" branch which will be staying as version v1.2.3.
If you were playing a match while the update went live, this shouldn't have affected play, but you will need to update to the latest version on Steam to continue further matches.
Quickplay Map Pool
For this update we lowered the amount of quickplay maps in rotation to give players a better chance of learning them, and removed some maps which weren't a good design-fit for quickplay. We will be rotating the pool of maps for subsequent updates/seasons, so for now, please find below the selection of quickplay maps now in rotation for this season:
Wyvern Isles
Brimouth
Life in 19x19
Moonlight Meadows
Heartsong Gardens
Dusty Oasis
Ban Ban Beaches
Harmonious Hideout
Brimwin Valley
Snowdrift Harbour
Pearlescent Valley
Lost in Riparia
Other updates to Multiplayer include:
Quickplay will now play a different music when queuing for a match. Once a match has been found a notification sound will play.
When a player abandons a lobby during quickplay, a more descriptive message is now displayed to the other player.
Players now have 90s instead of 60s to ready when a quickplay lobby has been found
Balancing Changes
Kraken: Cost increased (750g->850g) and they receive more damage from water units.
Ragna: Tier 1 now charges at Medium speed down from Slow.
Nadia: Both tiers charge at Slow speed now.
Nuru: Nuru's Tier 2 affects now all recruiting structures.
Valder: Tier 1 now charges at Medium speed, up from Fast.
Caesar: Tier 2 now charges at Very Slow speed, up from Slow.
The following multiplayer maps have seen tweaks in this update:
Pearlescent Valley
Lost in Riparia
Moonlight Meadows
Ban Ban Beaches Beyond
Brimouth Channel
Brightfall Plains
Frostbite Plains
Swamp of the Damned
Fixes
Vespers groove has received several fixes and should now work as intended
Fix bug that would sometimes prevent recruiting with the Enter key
Fixed Zawan's supercharged vines showing missing description when right clicked.
Fix various navigation bugs when using arrow keys to navigate recruit/map lists
Fix optional Kraken crit objective being wrongly rewarded in "Return to Eight-Arm Bay"
Fix target portals not being available to use for team mates
Fix crash bug that could occur if player placed Lytra at a specific spot during the second prologue mission
Fix softlock that could occurred when player cancelled progress during tutorial campaign.
Optional objective in "The Fortress" is now properly fulfilled if enemy commander is defeated with the twin's groove
UI: Fixed Tenri's groove icon
Ultra widescreen monitors are now better supported
Controller: Improved usability in editor by showing button mapping for functions like undo/redo and toggling symmetry tools.
Improved visual readability of Vesper's and Errol & Orla's grooves
Fixed issue that caused Ryota's groove often not being available in Fog of War maps
Neutral structures no longer take push/pull knock-on damage
Fixed a bug which could cause desync and "Invalid unit order" crashes in multiplayer
Fixed occasional crash after leaving multiplayer lobby screen
Updated translations for the Power Gauntlet item description to match its actual properties
Fixed a few spelling errors in all languages
We have made some updates to the server to help with issues people have been having in multiplayer.
Kraken units can no longer tentacle other tentacles
Editor: Fixed issue that caused placed units to be invisible on very large maps
Editor: Fixed crash issue with controllers that could occur when deleting triggers and conditions
Editor: Fixed missing strings in "Units: Verbs used" condition
Editor: Removed a few placeholder items in "Display tutorial box" action properties
Editor: Fixed several objects being misaligned with the mouse cursor when placing
Editor: Fixed "invalid config error" that could occur equipping certain items in the editor
Editor: Fix neutral units causing crash when using Unit Action event trigger action.
Editor: Fixed several inconsistencies with groove charge. The editor should now properly reflect the game's use of groove in %.
Editor: Fixed Valder's (No Glove) and Lytra's (No Harp) voice over lines being wrong.
Editor: Several story props have been made available that were previously hidden
Editor: Removed "Delete All Progress" option from editor
Fixed issue that caused a certain fish not being unlockable when using Mercival's groove
Fixed crash that could occur in conquest mode when transitioning levels
Fixed issue that caused items to be purchased immediately when selecting in merchant
Fixed issue that caused a crash when purchasing discounted merchant items
Fixed various typos in codex and game in general
Fixed a visual gap in the tile info screen that appeared for several water units
Fixed bug in "Firebird & The Oaracle" that would cause no music to be played during this level after skipping the intro
Fixed issue in last mission that marked unsafe tiles as safe.
Fixed buggy beach texture in "Ice Low Water" biome
Fix custom difficulty description not updating properly on change
Removed duplicate tracks from jukebox that had appeared under a different name
Fixed crash that could occur when quickly clicking buttons in conquest menus
Conquest: Fixed a merchant in Felheim conquest not being interactable
Conquest: Fixed several issues in Saffron Isles prisoner event
Conquest: Fixed issue in Training Camp events when player didn't have troops available to train
Conquest: Fixed issue in unit transformation event that caused dialogues to go out of order
Conquest: Fixed issue that caused several events to not show their Fog of War status correctly
Conquest: Unlock icon no longer shows exclamation mark when there's nothing left to unlock
Conquest: Fixed issue in item duplication event that could cause player to be offered the choice to duplicate more than once.
Conquest: Fixed issue that allowed player to give money to Fritz, even if they had none.
Conquest: During unit duplication event, player is now returned to the conquest map right away if they decline the offer
Conquest: Fix soft-lock when player was facing a witch as the only remaining enemy with no means to defeat it
Conquest: Fix issue that caused Emeric to have full groove charge on start of conquest
Conquest: Fix issue that caused units to not retain their item abilities when they get transformed/changed to new unit types
Conquest: Fix possible softlock after finishing the Donut + Fenris fight.
Conquest: Fix artwork of training camps being swapped.
Conquest: Fix occurence of unit stacking
Conquest: Fix several issues in the Prisoner event map during the Saffron Isles conquest.
Conquest: Fixed Amphibian Lucky Coin ("Alacrity") to correctly show +1 movement instead of +2.
Conquest: Fixed crash that could occur during the Unit Transformation event
Conquest: Merchant dogs can no longer be moved by player
Phew! That was a big one. Thanks everyone and have fun!
Hold on, there's more?
There's so much going on this week in the Wargroove multi-media universe. If you love composer Dale North's playful new soundtrack for Wargroove 2 you're going to want to check out this amazing new vinyl release.
You can now pre-order a 2LP limited edition blue-as-the-Auranian-sea vinyl set, with beautiful cover artwork from Drew Wise, who you might recognise from the original Wargroove vinyl release!
Pre-Orders for the vinyl are available now via Ship to Shore.