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izigame.me

cover-Software Inc.

Monday, November 13, 2023 10:00:41 AM

Multiplayer officially out


Major changes


Online multiplayer!
You can now customize every difficulty setting individually, including turning off taxes and removing the impact of lead designers
There's a new logo editor, which uses a much more intuitive layer-based system. It is not as powerful and efficient as the old editor, but the old editor is still available.





Multiplayer

You can play up to 4 players on a map at a time. Each player starts on each side of the map. You are all playing in the same market, with the same competitors, deals and distribution platforms. You can outsource tasks to other players, and trade stocks, plots and intellectual property.

Price change

The game's price has increased, not only to reflect the addition of multiplayer, but also the size of the game at this point. I initially wanted to release the game for $20 after working on it for about 3 years. We're coming up on 10 years next year, and the scope has gotten so much larger than when I started.

Full patch notes for Beta 1.7

Changes

Added multiplayer
First day now starts at 7AM and employees will arrive same day if they are hired before their scheduled arrival
Overhauled difficulty structure, difficulty mods will no longer work until updated
Added ability to customize difficulty
Disabling taxes, removing effect of lead designers, removing fires and removing burglaries are now difficulty options
Added new simple but less powerful logo editor
Optimized pathing step when loading a save, should be a lot faster on older < 5 core Windows computers and all newer > 4 core computers
Added ability to enter precise amounts when buying stock
Added option to auto save every x minutes in build mode
Server choices for design, updates, contracts, deals, etc. are now saved to file
Added ability to send employees home for several months by using scroll wheel on the send home button
Awards are now added to inventory when moving company, instead of being sold
Added SWINCBETA, SWINCBETA1 and SWINCBETA1_7 (for 1.7) define symbols for code mod compatibility, which will be updated for each version going forward (will become SWINCRELEASE eventually)
Added compass
You can now see how many tasks a team is assigned to during assignment
Awards will now end up in inventory when they are not directly being sold, but just removed as a result of other actions
Employees will also start complaining about computers that are slow due to age, as well as condition, to warn player of old computers
Employees will now react immediately to player changing a room's team assignments
Added lightstrips to conveyor belts to make it easier to see which are turned on
Changed how company assets are divided among shareholders when a company bankrupts, so it will be distributed even if less than 10% of the company is listed
Quit confirmation dialog now asks whether to save instead of whether to quit
Furniture that contain perishables are now auto-stocked when purchased
Bug handling has changed to use method Product.ChangeBugs(startBugs, bugs) and Product.FixBugs(fixes), data mods will be auto upgraded on load
Updated Steamworks SDK
Added support for on-screen keyboard in Steam
Reduced penalty for failing to deliver on prints and manufacturing jobs to 10%
Increased payout for manufacturing contracts
Added icon to show whether a task is part of a deal
Screensaver :)

Fixes

Fixed shortcut panel not clearing after moving or duplicating furniture outside of build mode
Fixed player work on design and development deals not actually applying to end product
Fixed not having to pay for licenses when updating software if not also fixing bugs
Fixed furniture rotation sound stacking after placing multiple furniture at a time
Fixed placing a room duplicate in an existing room charging for all walls of the new room instead of just the necessary split
Fixed wall mounted furniture being placed on top of each other when duplicating room inside another
Fixed cases of doors and windows not getting copied over when cloning rooms
Fixed all undo bugs when dealing with awards
Fixed issues with basement rendering in first person mode
Fixed subsidiaries failing to retire lead designers
Moved security desk from Staff to Security function category
Fixed game saying tutorial has more steps than it had due to skipped parts
Fixed not being able to use close window shortcut with tutorial active
Fixed furniture modding tool breaking mod when refreshing mesh in Model menu and then saving
Fixed issue when a furniture's point of interaction inside an atrium resided in an adjacent balcony
Increased window margin to the left of the screen so titlebar doesn't become inaccessible
Fixed rooms becoming inaccessible to all teams if it is surrounded by other rooms outside
Fixed game not fetching all languages that share language codes from Localizor
"Missing qualified employees for a project"-message now specifies whether it is in regards to an update, to clear up project management issues
Fixed all interior doors not coming back when undoing selling plot
Reduced compression of character animations to remove foot sliding
Fixed noise visualization not working when rooms don't have default floor mapping
Fixed furniture sitting on the outside of a wall sometimes going inside when undoing moving a wall
Fixed security guards not going to security desk as soon as one becomes available during their shift
Security guards will now also hunt burglars when they are walking to/from security/surveillance desks
Fixed all burglars near each other not fleeing when one has been caught
Fixed product selection window sometimes filtering too many products
Fixed lead designer not being properly assigned when renaming a team
Fixed atrium bannister color not loading from save file
Fixed bugs when coloring cloned buildings with balconies
Fixed bugs relating to undoing use of wall removal tool on atriums
Fixed bannisters not being visible on upper atrium floors
Fixed precious metals and awards sticking around in maps that have been moved out of
Fixed bugs when undoing changes to wall with shelves on it
Old deals are now cleaned up to reduce file size and load/save time for long running saves
Fixed leader inspiration warning not clearing until lead designer actually starts working again after being replenished


Patch notes for Beta 1.7.21

Changes

Reduced penalty for failing to deliver on prints and manufacturing jobs to 10%
Increased payout for manufacturing contracts
Added icon to show whether a task is part of a deal

Fixes

Old deals are now cleaned up to reduce file size and load/save time for long running saves
Fixed leader inspiration warning not clearing until lead designer actually starts working again after being replenished
Various multiplayer stability fixes