Multiplayer improvements patch, with a big ol' sale to celebrate!
Big 50% off sale! We are pushing an update to improve the flow of multiplayer games, particularly the lobbies. Previously, it wasn't necessarily clear when a round would be beginning. There's now a helpful timer, as well as a fancy new alarm clock by the starting bell (you know, the bell that lets the host start the game) that will let you add some extra time to the countdown, in case you are waiting for a few extra people to join.
Here is a list of the new stuff. As you can see, most of it is for multiplayer. Grab some friends and play a few rounds. Maybe you'll see us in there!
Main screen and pause menu UI now scale better when using alternative screen dimensions
Fixed menu items being clicked during photosensitivity warning screen
Upgrade multiplayer selection screen to look better and be more readable
Fixed multiplayer co-op issue where the host has no unlocked levels
Fixed a Steam Deck issue for joining multiplayer with a private room code
Fixed Steam Deck language rendering issue
Fixed multiplayer description overlaps
Adjusted multiplayer battle royale auto-timer
Fixed some minor geometry and reflection probe issues in multiplayer lobby
Fixed missing colliders in multiplayer lobby
Cleaned and tidied away the holiday decorations in multiplayer lobby
As mentioned above, we'll also be online, playing the battle royale multiplayer mode a bunch this week. Hope to see you around.