Mitoloji Çağı: Yeniden Güncelleme 18.27100
Welcome heroes to another exciting update for Age of Mythology: Retold with brand new AI Personalities, more balance updates, PlayStation 5 performance fixes, and plenty of new features! So take a peek at the notes before jumping in game!
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
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Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!
—The Age of Mythology Team
â—† Update 18.27100 â—†
AI Personalities
AI Personalities Selection and Difficulty Level
AI personalities have always been part of Age of Mythology as a way to adjust AI behavior alongside the traditional difficulty modifier. This patch revamps and improves many of the features related to AI personalities to empower players to enjoy the game experience in their own ways!
This feature lets players create custom thematic battles tailored to their playstyle. Team up with two Defenders to hold the line while you go on the offensive against three enemy Overwhelmers, or join forces with two Conquerors to take down four enemy Economists before their economy takes off. Mix and match difficulty levels, personalities, maps, player counts, and teams for endless strategic possibilities and fun!
7 New personality options to choose from!
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ConquerorNo unclaimed Settlement is safe for a personality with such an expansionist mindset:
Can claim more Settlements on Standard/Moderate/Hard than the other personalities.
Aims to claim Settlements faster than other personalities.
Attacks less frequently.
Expands the number of buildings within its bases quickly to maintain control of its base
OverwhelmerDon't expect small forces from this personality, it's go big or go home:
Only attacks if it has built up a large army.
Prioritizes ally defense more often than other personalities.
Prioritizes upgrades that improve military units.
SupporterThe eyes of this personality are always fixed on its allies, to see how it can help them:
Periodically sends resource tributes to allies, with a priority for human allies.
More inclined to accept tribute requests.
Prioritizes the defense of allied players.
Attacks less frequently.
PassiveYou don't have much to fear from this personality in your own base, but it will defend itself:
Does not attack unless a human ally uses the correct taunt: number 15.
Prioritizes the defense of allied players.
Avoids claiming Settlements near enemy territory.
EconomistWars are won or lost on logistics, that's what this personality strongly believes:
Builds Village Centers.
Ages up faster than other personalities.
Claims Settlements quickly to maintain economic advantage.
Only attacks after building up a large force.
More inclined to accept tribute requests.
Prioritizes upgrades that improve economic units.
MythicalThe power of fell beasts is what will bring this personality victory:
Prioritizes building more myth units.
Faster than other personalities at producing a Titan and Wonder.
HumanoidIt's just like playing Age of Empires! This personality only loves human and siege units!
Builds no myth units or heroes, focuses solely on human and siege units.
Casts no god powers.
Deletes any myth units it receives.
Doesn’t research upgrades that cost favor.
Doesn’t build a Wonder.
Other Changes as part of the AI Personalities feature include:
The “Standard” personality has been renamed “Balanced” to better reflect its gameplay style. Additionally, the change was to avoid confusion between the shared names for both personalities and difficulty levels.
A new “Random” personality option has been added for those who want a surprise during gameplay!
Lobby screen overhaul to neatly display all the personality and difficulty options. This includes 6 new icons to visualize difficulty levels.
A new option, “No AI personality,” allows you to effectively remove an AI from the game. Great for practicing build orders in peace!
Photo Mode on Xbox and PlayStation 5
Accessing Photo Mode from the Pause Screen
All players will now have access to Photo Mode! This feature was previously made available for PC players and we have been working to ensure the experience works as expected on consoles!
To access Photo Mode, use the Pause menu in singleplayer games!
Settings and Hotkeys are available to control how you experience Photo Mode.
Share your epic moments captured as screenshots to share with the community!
We have enjoyed seeing all the amazing screenshots in Photo Mode since the feature launched on PC and look forward to seeing more now that the feature is available to all players!
Super cool controls on console
New Loading Screen Tips
New loading screen tips have been added to help players learn about playing Age of Mythology: Retold.
New interface changes for the loading screen have been made to improve tip visibility.
Tips are now visible on more loading screens, including the campaign loading screens.
Some loading screen tips will only show in specific situations. For example, if you are playing as a Greek Major God, the tip may be a specific tip related to playing as the Greeks.
Fall of the Trident Campaign Quality of Life and Difficulty Adjustments
Now is a great time to play the Fall of the Trident campaign again!
Some quality of life tweaks are coming to the campaign, primarily for moderate difficulty and below.
Examples of changes include:
New worldspace prompts to improve awareness of game dynamics.
Minor adjustments to some parameters to better align with expectations for a standard and moderate difficulty experience.
Minor improvements to streamline the experience for newer players, including improved visibility around starting areas.
Missions where changes have been made:
Fall of the Trident 04: A Fine Plan
Fall of the Trident 06: I Hope This Works
Fall of the Trident 12: Light Sleeper
Fall of the Trident 30: All Is Not Lost
Fall of the Trident 32: A Place In My Dreams
If you have not started the Fall of the Trident campaign, stopped somewhere along the way, or want to start it all over again, now is a great time to try!
In-Game News
A new news feature has been added to the game!
Important updates can now be shared through the in-game news to alert players to new patches or direct players to other information that may be helpful!
Look for the red dot next to your player dropdown on the main menu to find new in-game news.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.