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cover-Xenonauts 2

Wednesday, February 12, 2025 8:41:58 PM

Milestone 5.9.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Gameplay Changes:

Added a progress bar for the Doomsday counter.
Removed the enforced camera tracking for moving soldiers.
Wraith and Eternal cloaking field ability now triggers when a unit takes damage, but deactivates when they next take damage (and then reactivates if they take damage again, etc).
Reduced the Daily Increase for the strategic operations.
Increased the cost of the Reduce Tension and Reduce Panic strategic operations.
The Intelligence Supporters now give +2 OP per day, with the Elite one giving +4.
Vehicle Cannons now cost slightly more Alloys and Alenium to upgrade.
Updated the descriptions of the alien interrogation / corpse analysis projects to reflect they now grant +10% damage.
The alien crews on the ENDGAME mission now change depending on difficulty setting. The previous crews were used for Veteran difficulty, and there will be fewer enemies on easier difficulties and more if you're playing on Commander.
Fixed some typos on the Supporter Information UI element, and the ATLAS Base mission intro conversation.

Bugfixes:

Fixed the Eternal Interrogation not unlocking after you capture an Eternal. This should fix existing saves - just load the save and accelerate time on the Geoscape, and it should unlock after an hour or two.
Fixed a crash that would occur if you gibbed a Biter with an explosive.
Fixed a crash that could (very rarely) occur when moving from the Geoscape to a tactical mission.
Fixed another instance of the 90% loading hang (affecting certain Terror maps).
Fixed soldiers not showing their Wounded / Injured durations on the mission debrief screen.
Fixed an issue in alien base / underground base missions where sometimes areas that shouldn't be visible would get revealed.
Fixed the first Destroyer UFO not spawning near the player's base.
Fixed the Data Raid mission rewards not accurately reflecting the rewards you could earn from the mission.
Fixed the Geoscape timers not correctly disappearing when they reached zero (only affected campaigns started in 5.8.0).
Fixed the abduction tubes incorrectly displaying beneath the shroud / fog of war.
Fixed the tooltip for the Doomsday Counter.
Fixed the Laser / Gauss / Fusion turrets not having a tooltip.
Fixed the mission briefing screen appearing for a split-second when loading the Main Menu after booting the game.
Fixed a fog-of-war issue with the water on the Polar / Dockyard maps.
Fixed enemy unit healthbars being revealed in Cleaner Base mission if you move a unit during the deployment phase (fixed for real this time).
Fixed the Chinook roof being set one level too low.
Fixed the Chinook dropshadow being missing.
Fixed several tiles in the Boreal maps that were protruding into neighbouring tiles, which could cause visual issues.