Milestone 5.35.0 Released! (Experimental)
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Bugfixes:
Fixed a crash in the air combat that would occur if a Xenonaut interceptor was shot down while you were hovering the mouse over its evasive roll buttons.
Fixed what we think is the source of a lot of mysterious crashes on the Armory screen, which seems to be a bug linked to placing HEVY ammo back into weapon selection UI on top of itself, which caused it to get "stuck". Trying to remove the ammo would then cause a chain of things to start going wrong and various parts of the Armory would stop working correctly, but any crash would usually only occur when you tried to leave the screen.
Fixed a couple of strategic UI crashes that were only occurring in the Experimental builds that were linked to dragging soldiers around in the soldier list on the Armory screen, and on the Aircraft screen (when a dropship was selected).
Fixed a bug where combat shields would sometimes not visually disappear from the soldier's model if destroyed.
Fixed a bug where the camera at the start of a tactical mission could end up showing an empty black space (as the camera was incorrectly accepting scroll input under the last few moments of the loading screen).
Attempted a fix for some strange UI behaviour that some users have reported when they have a controller or joystick plugged in.