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cover-Xenonauts 2

Tuesday, March 18, 2025 1:18:13 AM

Milestone 5.17.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
We're aware of a number of other bugs in the current version and we're working on patching them as soon as possible.
Gameplay Changes:

Added artwork for the Waveform Analysis and UOO-1 Analysis research projects.
Strategic Operations buttons now correctly go into the cooldown state immediately after being used.
All Geoscape timers now display "1 day" rather than "0 days" when the timer goes below 24 hours.

Bugfixes:

Fixed an issue where the UOO-1 Bridge Assault mission would not unlock correctly if you did not complete the UOO-1 Sabotage mission quickly enough. This may not fix games where you are already past that point - if you have a save from before day 283 (which was the cut-off point) then I'd roll back to that and do the Sabotage mission immediately!
Fixed a crash that would occur at end of turn if a Reaper zombified a civilian who was crouching (as zombies are not permitted to crouch).
Fixed certain alien base double blast doors autoclosing after units move through them.
Fixed the external walls of the UOO-1 Bridge Assault mission being indestructible.
Fixed air combat autoresolve treating fuel inconsistently with manual air combat, and forcing planes to retreat in some circumstances where they could fight in the manual combat.
Fixed the shroud drawing over fire and the human laboratory tubes.
Fixed a couple of texture errors on the human Fusion Pistol and Fusion LMG weapons.
Fixed a visual issue on the Arid cliffs.