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cover-Xenonauts 2

Wednesday, March 5, 2025 3:49:02 PM

Milestone 5.14.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Gameplay Changes:

Blast doors in the military base biome can no longer be manually closed. They now act like alien base doors - once opened, they remain open until the start of the next player turn.
ENDGAME part 1 alien reinforcements now spawn on a 3-turn cycle (rather than a 2-turn cycle).

Bugfixes:

Fixed the air combat autoresolve causing a hang on the Geoscape.
Fixed a crash related to alien mind control.
Fixed being unable to path through multi-tile doors without needing to open them first.
Fixed multi-tile doors incorrectly closing after every use, requiring soldiers to waste lots of TU when going through them.
Fixed ENDGAME part 1 mission objectives incorrectly reporting that the enemy reinforcements would be coming a turn later than expected.
Fixed Abduction Tubes drawing under the shroud again.
Fixed an issue where the teleport particle effect on enemy reinforcements on UOO / Endgame missions was incorrectly playing after they had spawned and run off into the shroud.