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cover-Xenonauts 2

Saturday, February 22, 2025 3:31:04 AM

Milestone 5.12.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
Please note this update breaks save game compatibility. If you want to keep playing on the previous version, it's available on the Experimental Legacy branch. We apologise for this and understand it's frustrating to have to restart a playthrough, but some of the bugs in previous versions could permanently corrupt campaigns and we're getting a lot of "false" bug reports that result from people continuing to play corrupted campaigns. This is wasting player time while also making it harder for us to identify and fix the "real" bugs.
Thanks for bearing with us while we get stability under control.
Gameplay Changes:

UFOs should now regenerate 1 Armour per hour on the Geoscape if damaged but not destroyed (they already regenerated HP).

Bugfixes:

Fixed an end-of-turn crash in the VIP Elimination / VIP Escort mission.
Fixed a crash that could occur when launching aircraft or assigning a new target to aircraft.
Fixed the post-UOO mission issues with soldiers getting stuck in the "Airborne" state again, as the issue was still affecting some users.
Fixed the Raise Funds strategic operation sometimes getting stuck in cooldown mode.
Fixed an issue with save games not always recording the game state correctly with regards to funding / Operations Points.
Fixed Iron Man mode not correctly saving on exit.
Fixed shooting through round corners allowing too wide a shooting angle in some circumstances.
Fixed the Servitor pausing for too long before attacking.