Milestone 2.08 Experimental Released!
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
This build breaks save games, so you'll need to start a new campaign. If anyone wants to continue your current campaign, I've switched 2.07c to the Experimental Legacy branch and you can switch over if you want to keep playing that version.
Gameplay & Balance Changes:
Strategy:
Updated research text for: Autopsy: Cleaner Agent, Autopsy: Cleaner Soldier, Probe UFO, Interrogation: General.
The soldier portrait is now shown on hover on the Soldier Equip and Armory soldier lists.
On the Soldier Equip screen, if you drag an item out of a slot and drop it into empty space, it now disappears and returns to the base stores rather than snapping back to its previous location.
The "Commence Research" button on the Research screen is now visually disabled if you have no research available.
Tactical:
Stun Damage now heals more quickly (the greater of 25% of current Stun HP, or 5 HP).
Throwing a grenade through a window now shatters it.
Added a 3D model for a military officer. One variant of this is used for The General in the ATLAS Base mission, while another is used for the Cleaner Leaders on VIP Elimination missions.
The General now has a little bit of dialogue when you encounter him in the ATLAS Base mission.
Updated the Combat Shield animations so it is held straight (especially when crouching).
Air Combat:
Phantom Interceptor now correctly unlocks off the Destroyer UFO (alongside the Dragonfly), rather than the Abductor UFO.
Angel Interceptor build cost reduced to $500,000 from $600,000.
Phantom Interceptor build cost reduced to $800,000 from $1,000,000.
Increased Damage on torpedoes.
Slightly increased Armour Destruction on missiles.
Decreased damage, firing arc and projectile speed on UFO Scout Beam.
Decreased damage and projectile speed on Alien Destroyer Beam weapon.
Decreased damage on Alien Fighter, Alien Interceptor, and Alien Probe Beam weapons.
Decreased damage on Alien Bomber Fusion Artillery weapon.
Decreased hitpoints on Alien Observer and Alien Bomber.
Decreased armor on Alien Abductor.
Rush replacement costs for interceptors reduced.
Reduced cost of tier 1 interceptor equipment (e.g. Sidewinder Missiles) to $25,000 from $50,000.
Reduced cost of tier 2 interceptor equipment to $100,000 from $120,000.
Reduced cost of Laser Lance to $125,000 from $250,000.
Bugfixes:
Fixed clicking MARS during deployment phase crashing the game (should be fixed for real this time).
Fixed a crash that could occur when entering the air combat.
Fixed an issue where you could become unable to equip items on a specific plane.
Fixed the Ctrl+Shift shot preview mode being cancelled on hovering over an enemy.
Fixed teleporters triggering if you do not deliberately end your move on them.
Fixed the Counterfire achievement being unlocked by the aliens accidentally killing one of their own units with reaction fire.
Fixed the dropship icon on the Geoscape frequently not registering clicks properly.
Fixed the game displaying the rank of individually hired engineers / scientists as "ZIV."
Fixed several typos in the game text, including a broken link for Low Recoil on the Lasers Xenopedia project.
Fixed UFO Hull Plating unlocking two Alloy Plating projects.
Fixed the Flares not appearing for a soldier if you Tab to them after having a vehicle selected.