Milestone 1.27 Experimental Released!
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
Gameplay Changes:
The intro cinematic and the game mechanic popups are now enabled at the start of each campaign, regardless of whether the tutorial is enabled or not.
Cleaner SMGs and Cleaner Accelerated Rifles are now recoverable and usable (by popular demand).
Xenonaut Sentry Guns can now open doors, but are unable to crush objects.
TU costs for abilities are now rounded up rather than down. This fixed some odd situations where it was occasionally better to have fewer TU.
Reduced the spawn rate of Cleaner anomalies at the start of the game.
Key Fixes:
Fixed a pathfinding crash that had been introduced in 1.26, which usually crashed during the AI turn but also could affect the player.
Fixed a bug that could cause multiple popups to spawn when intercepting UFOs or sending a dropship to a tactical mission. In both cases this could cause crashes.
Fixed a crash that could occur on the Soldier Recruitment panel due to a corrupted Kickstarter backer soldier.
Fixed a bug where the day 180 "Content Complete" popup was not being shown, and the game loss conditions were not triggering if you lost enough regions.
General Fixes:
Fixed grenades / aircraft missiles not properly upgrading if you skip the Alenium project and go straight for Fusion.
Fixed the tactical soldier inventory incorrectly charging TU for you to pick an item up and then put it back in the same spot.
Fixed the tactical soldier inventory incorrectly forgetting to charge TU if you moved the same item multiple times.
It should no longer be possible to use a jetpack to fly between rooms in the Alien Base, or to jetpack through the roof of the Dragonfly dropship.
MARS vehicles now correctly display their names in the tactical combat.
Disabled the day 300 Orbital Bombardment research report (which wasn't supposed to be in the game).
Psyon VIP on Cleaner Cell missions no longer reports recovering both a Stunned Psyon and a Cleaner VIP if captured alive.
Stalker Stealth Armour no longer shows the hair of soldiers floating inside their helmet.
Dead Cyberdrones should no longer appear to be alive again after loading a save.
Fixed some terrain objects in the Xenonaut base showing a bright pink error texture when destroyed.
Fixed the Boreal sawmill building roofs so they correctly disappear if destroyed.
Fixed typos in the strategy tutorial, Frag Grenade tooltip, and Ballistic Weapons and Fighter Datacore research text.
Fixed the Engineering recruit panel having tooltips referring to scientists instead of engineers.