Milestone 1.24 EXPERIMENTAL Released! (Stability + Gameplay)
This is the second half of today's stability patch for Xenonauts 2, with a couple of minor gameplay improvements thrown in as a bonus. We're concerned these fixes may potentially introduce new bugs into the game, so we're releasing this build onto our Experimental branches before we push them out to everyone on the standard branches.
Milestone 1.24 can be accessed by switching onto our Experimental branches (instructions on how to do so here). However, please be aware that Experimental builds have slower load times and worse general performance than normal builds, as they contain a lot of extra logging to help us find and fix crashes when they occur!
Milestone 1.24 Changelog:
Item sell prices now increase / decrease correctly per item sold even if you sell in a stack, meaning there is no longer any benefit to hoarding items in your stores to sell all at once.
The items on escort UFOs are now also recovered if you win the crash site. This means you can now get the bonus Alloys and the Fighter Datacore items when you shoot down a UFO that has alien Fighter escorts.
Added a new settings option to disable Camera Edge Scrolling in the tactical combat (i.e. the camera moving if you put the mouse near the edge of the screen).
Fixed an issue where the game would fail to load up at all if the /My Documents/ directory was inaccessible for some reason.
Fixed a bug where the Cleaner Cell missions would not register when a unit carrying the VIP steps into a dropship for the first time, and did not automatically end the mission with victory like it should (although it did register if that soldier moved a second time within the dropship).
Fixed an issue where you could stack Extra Armour modules on the MARS if you were playing in a non-English version of the game.
Attempted to fix the lockups some people were experiencing in the strategy section of the tutorial.
Fixed an AI hang that could occur during the alien turn.
It would be greatly appreciated if some players were able to switch over to the Experimental branch and let us know if they encounter any problems with the new build!