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Tuesday, December 10, 2024 2:59:19 PM

METAL SLUG TACTICS: PATCH 1.0.2

Greetings, Peregrine Falcons!
We’ve just deployed a fresh patch for Metal Slug Tactics on Steam! This update is all about bug fixes, balancing tweaks, performance boosts, and quality-of-life enhancements to make your tactical battles smoother and more exciting than ever.
Here’s what’s included in this update:

Balancing & Feature
Reworked Clark’s Argentine Backbreaker to differentiate it from Stargazer. Now Clark
rushes towards the enemy before hurling them.
Clark’s Argentine Backbreaker costs -1 ADR (all 3 levels)
You can now give up your current run at any time. This triggers the Defeat screen,
grants currency rewards, and then takes you back to the Character Selection screen.
Rebind for Camera Move (WASD) added
Rebind for cursor superposition cycling added. Default keys: page up/page down
Protect Miners is now easier for the first 3 difficulties, lowered the count of required miners to be kept alive to complete the mission
Trevor’s Shinobi I & II now cost +1 ADR
Trevor’s Shinobi III now doesn’t grant a bonus action if the target dies
Trevor’s Flying Blade now doesn’t grant a bonus action if the target dies (all 3 levels)
Trevor’s Flying Blade now has a reduced launch range, reduced damage for level 3, and increased ADR cost for level 1

Feedback & Interface
The Desynchronized feedback on bosses is now triggered after all sync attacks have
been performed
Increased screen size for Special Action upgrade popups
Improved AOE now display in popups
Enemies’ level is now displayed in their popup
Profiles do not use display names anymore, nor they require a keyboard for
creation
The 3 available profile slots are displayed explicitly

Bug Fixes & Performance Optimizations
Lightning Idol now deals damage on high ground
Explosive props destroyed in a Sync attack now correctly apply their damage
Players can now sync on targets hit by an explosive prop
Syncs, including destructible crates, are now properly previewed
The Convoy is not hurt by Geyers
The Convoy does no longer open Sarcophagi
Fixed the “Spy” achievement
When moving an enemy with a Special Action in a mine’s AOE, the mine is now only
triggered if the enemy is not killed by the action, or if another enemy is in the AOE
Enemy Chaser now correctly predicts sync attacks
Fixed Special Actions that could not hit Dragon Nosuke : Dynamite Punch, Enemy
Chaser, Galactica Phantom
Fixed pathfinding bug after room transitions in Dragon Nosuke’s mission
The game now keeps backups for save files if the game/computer crashes during the
save process
Sync attacks are no longer previewed for units killed by the original attack
Spotlight II & III AOEs should now correctly display in popups
Fixed an issue for which delayed Hits for the Rebel Tower were sometimes not correctly restored on reload or reset turn
Rewards drawn in the Outpost are now saved and won’t change on reload
Incubator animations now play correctly
Special Actions cannot break anymore when opening the Pause Menu during
preview
The destroyed Rebel Tower now stays on screen
The camera now starts at the correct position when reloading the Dragon Nosuke mission
The “War Machines” achievement now correctly triggers when defeating Dragon Nosuke
Target statuses don’t count for the “A Sister” achievement
Combustion triggers if a sync kills an enemy
Units in Slugs are not killed during room transitions
Correctly initialize reinforcements when selecting another difficulty
Destroy idols objective counter
Hide the enter slug UI “IN” feedback after destruction
Cannot one-shot Abul Abbas and Allen O’Neil by invoking slugs on their position
Don't play idle for empty slugs on continue
Lingering character visual when resetting a turn with a character inside a slug
Alice is now correctly restored on continue
Added bleeding effect description
Fixed all occurrences of several music tracks playing at the same time
Improved performance when there are Delayed Hits
Improved performance for Jupiter King
Improved performance when playing with a controller
Improved performance when displaying units range
Improved general performances in mission
Sounds
Polish, resync, and added missing SFX for
○ Leona's Skills and her afterimages (attack type/hits)
○ Nadia's Skills
○ Trevor's Skills
○ Clark's Skills
○ Ralf’s Skills
Enhanced "no damage" feedback
Mummy players now no longer trigger Flamethrower or grenade sound upon weapon
selection
Fixed announcer randomly not saying "you're great" on level up

If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.
Thank you for your trust, patience, and understanding. Your support means the world to us!
-The Metal Slug Tactics Team
https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

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