Menü İyileştirmeleri, Hata Düzeltmeleri ve Yaşam Kalitesi
Another batch of updates for the Keepers of Thera! With our fourth patch, we wanted to push our first round of menu improvements, squash more bugs, and bring some much needed Quality of Life to multiple areas of Creature Keeper.
We're excited to share some exciting news with you coming soon as well, and while I can't quite spill the beans yet, it'll be a big step forward for Creature Keeper!
Bug Fixes
- Fixed a cutscene in Act4 where talking to an NPC would trigger a battle scene from earlier in the game
- Fixed a softlock where you could travel backwards after the final fight which would result in a white screen
- Fixed a source of Pocket Garden lag which was caused by an event continuously being retriggered, which would force the game to redraw seeds in the garden
- Fixed another source of Pocket Garden lag caused by multiple instances of your Bottom Right HUD being drawn for each creature that was spawned when you entered PG
- Fixed a bug which was preventing your cursor from moving on the title screen
- Fixed notifications in Bestiary to stop when you've fully completed an entry
- Fixed Creature Name text in party menu overlapping Skill Gem Popup text
- Removed an item that was spawning when Sabi destroyed a plant in a cutscene
- Added extra button prompts to some menus to indicate what button closes the menu
- Fixed Creature Names being displayed over Skill Gem popups
Quality of Life & General Improvements
- Rearranged Pocket Garden elements to make it easier to move around the menu
When you select a Creature Tile or Seed Tile, the cursor automatically moves to the center of the Pocket Garden
- Tweaked how the cursor selects boxes in Pocket Garden
- Added Bumper and Trigger Support in Party menu to aid with selecting creatures and switching tabs respectively
- Added Trigger Support when interacting with the Summoning Stone to aid with finding creatures more quickly
- Added Trigger Support when interacting with Pocket Garden to navigate between seeds more easily
- Added Trigger Support when navigating the Bestiary
- Added Trigger Support for the tips screen to help with navigation
- Added a rebind option for Menu Left.
Options to rebind Menu Right, Menu Left 2, and Menu Right 2 are coming soon!
This initial pass with trigger and bumper support was made with controllers in mind. Keybinds that will help both controllers and keyboards especially is on its way soon!
- Updated art on pause screen
- Updated art on the party screen
- Replaced an asset in the final scene
- Added close button prompts in Bestiary
- Added prompts in Pocket Garden Screen for creature management
- Adjusted button prompts to show only on the left when hovering over Creature Tiles at the top and in the Pocket Garden itself
- Added button prompts to the title screen
We're looking to add much more quality of life, fix up the remaining stickiness in certain menu navigation areas, take a look at creature perks, and many more as we go into the latter half of May. We hope you've all been enjoying the Creature Collector Steam Fest! More updates coming soon.
Indie forever,
Zach