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cover-MechWarrior 5: Clans

Wednesday, October 23, 2024 11:22:15 PM

MechWarrior 5: Klanlar Sıcak Düzeltme #2




MechWarrior 5: Clans Hotfix #2 is now live!
We've made a few additions to the patch notes since the preview, so be sure to check out the full details. If you encounter any issues, don’t hesitate to contact support at mw5clans@piranhagames.zendesk.com.
We truly appreciate all the support and feedback we've received and are hard at work on future fixes and more.
The MechWarrior 5: Clans Team.
Features:
Added an option for Co-Op clients to select their desired pilot
The new menu is available in the Social Menu, allowing clients to swap pilots

Fixed Issues:
Co-Op
Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay'
Fixed a rare instance where an enemy would not appear in ‘Smuggler's Den'
Fixed an issue with the gate generators on ‘Kishi Kaisei’
Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’
Fixed an issue for clients in ‘A World on Fire’ where an enemy 'Mech would disappear briefly during a sequence
Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’
Fixed an issue where the small gate in ‘Jaguar’s Down' would not open for clients
Fixed an issue where clients could not see Chassis Milestone progress
Fixed an issue where clients would sometimes have no HUD after joining mid-mission
Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing
Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client
Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay
Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling 'Mech power will resolve it

Campaign Missions
Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards
Fixed an issue in ‘The Golden Forge’ where some 'Mechs were temporarily indestructible
Fixed a DropShip takeoff sequence in ‘Inspection Duty’
Fixed an issue where certain enemy ‘Mechs would not target you in 'A World on Fire’
Fixed an issue with the ‘Mech cockpit during the intro of 'A World on Fire’
Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed
Added proper pilot names when targeting allies in ‘Kishi Kaisei’
Reduced the chances of critical explosion for a 'Mech in ‘Kishi Kaisei’
Changed all ally ‘Mechs in 'Traffickers’ to use the correct camo pattern
Reduced the chances allied 'Mech can get caught on terrain in ‘Pirate’s Bay'
Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger
Fixed Jayden’s helmet in his communication pips in the first mission
Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in 'Security Protocols’
Buffed an enemy 'Mech in ‘No Stone Unturned’
‘Trial of Position’ difficulty has been slightly reduced
‘A World of Fire’ difficulty has been slightly reduced
'Crater Investigation’ difficulty has been slightly reduced
‘Disciplinary Action’ difficulty has been slightly reduced
Lowered the enemy tonnage and increased ally tonnage in the final fight of 'Heir to the Dragon'
Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’
Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’

Art
Improved the texture of the large trees on Huntress
Adjusted the flamer VFX orientation so the origin point appears correct

Audio
Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission
Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’
Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events
Added SFX to the pause menu and command wheel buttons
Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu
Fixed an issue where the SFX was not playing for some burst fire weapons

Gameplay
General stability improvements on all platforms
SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45)
Added a confirmation prompt when selecting Restart Mission on the pause menu
Fixed an issue where the scan pulse effect was visible while spectating
Fixed an issue where Star commands could sometimes still be issued when powered down
Fixed an issue where players could sometimes lose repair bay capabilities
Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables
Fixed an issue where the mission boundary lines would disappear when using night vision
Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open

UI
The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent
Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups
Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update
Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio
Updated the pilot skill upgrade menu to show available currency
Updated the active probe element on the HUD so it no longer refers to it as BAP
MechLab now properly greys out options when the user has no 'Mechs
Adjusted the transitions when backing out of missions in Mission Central
Fixed the scroll prompt on the Artbook menu

Settings
Reverted the change that removed the ability to unbind primary KBM actions
Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap
Fixed an issue where custom Gamepad bindings could not be applied
Fixed an issue where custom bindings could reset between game sessions for PC
Note: This issue is still present for consoles and will be addressed in a future fix.
Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis
Fixed instances where using the spacebar key to apply changes may not function
Fixed an issue where key binding changes would be saved even if the changes weren’t applied

Localization
Improved overall Japanese localization
Fixed the overlapping/out of bounds text on several screens in Russian
Fixed the spacing on some settings menu prompts in German


Known Issues
‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other 'Mechs
Consoles only: Custom bindings reset when the game is relaunched.