Major Update Update #9 - PvP Overhaul and New Mothership Boss! + Midweek Madness
Action Heroes,
We're pleased to announce the arrival of Major Update 9, which sees massive improvements to PvP and many fixes to waves-mode. While PvP is not the primary game mode in Hypercharge, we intend to enhance the core experience of all player vs player modes - and we believe this update is the first step towards doing just that. Major Update 9 may not seem as hefty as previous updates, but there are many significant gameplay changes. As always, we are doing our best to listen to player feedback and improve the game.
If you'd like to share ideas and suggestions, please let us know on our Steam forums or Discord server.
https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/
Tell your friends because Hypercharge is now -20% OFF in Steam's Midweek Madness!
The sky is your limit... Well, the top shelf is! Find a Jetpack and rain down plastic bb-pellets from above!
By default in PvP, weapons will now spawn as unique complete sets. Tip: The Golden Minigun is deadly!
A new enemy type that's out of this world, the Alien Queen. Don't get too close to the mothership.
PATCH NOTES
ADDED
Added new Mothership Boss (Fort Jeep)
Added new Alien Queen & Alien Queenlet Enemies (Fort Jeep)
Added new Weapon-Set system for PvP (Full groups of weapons and attachments as one pickup)
Added new Voice Announcer for PvP
Added new crosshair event icons for when you kill or break a shield in PvP
Added screen FX when picking up health.
Added kill multiplier detection for PvP (Double Kill, Triple Kill etc.)
Added kill streak detection for PvP
Added many new awards for PvP (Assist, Headshots etc)
Added StreamerMode option to allow hiding of Lobby Join Codes and Steam User Names of all players.
Added new sound feedback for kills and deaths in PvP
Added new pickup ammo sound for PvP
Added new music tracks to PvP
Added new rank and score HUD for PvP modes
FIXED
Fixed Bosses getting stuck outside the map when given a forced enemy
Fixed LAN mode option not saving in the options menu
Fixed AI cleaned up behaviour node memory crash bug
Fixed late-shader loading crash bug
Fixed Tracker being called a Battery when trying to pick up
Fixed late spawn glitch causing blueprint FX to lock on the screen
Fixed invalid networked pickup class crash bug
Fixed batteries dropping from the prize machine in PvP - more weapon drops instead!
Fixed contstainted particles spam performance issue
Fixed some unlocks not being obtainable in the UI
Fixed Bosses and UFO code to stop them getting stuck outside of levels trying to hit enemies
Fixed late loading crosshair widgets causing frame drop when first using a weapon
Fixed non-poolable particles being spawned by the emitter instance system
Fixed incorrect pickup delay in PvP resulting in picking up items too fast
Fixed missing lobby UI inclusion crash error
Fixed crash when joining lobby from external connect code upon game launch
Fixed death camera not showing player who killed you in dedicated servers
Fixed short bullet distance of a few weapons
Fixed a hole that players could use to get into an enemy spawn area on the top shelf in ToyPalace
Fixed invite code not being copied to clipboard when opening the invite code dialog
Fixed incorrect battery spawn from Operation Alley
Fixed incorrect pickup sounds and FX on powerups, weapons and ammo
IMPROVED
Improved performance with a LOD pass on all maps
Improved taking damage UI outline and colours for better on-damage feedback.
Improved networked damage feedback for PvP to ensure network messages are priorities for when taking damage.
Improved damage feedback when killing enemies, improved ragdolls and FX.
Improved balance and spawn rate of pickups in PvP
Improved detailing on various levels (cobwebs in attic etc.)
Improved lighting performance on many levels
That's it for now, small soldiers!
Have a wonderful rest of your day. - Joe
- Digital Cybercherries
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