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cover-Forgotten but Unbroken

Friday, June 20, 2025 5:54:37 PM

Major Patch 1.2.0

Dear Forgotten but Unbroken community!We've been working on this update for months, and it's finally here! In addition to fixes, improvements, and balance tweaks, it also introduces brand-new gameplay mechanics and fresh content. This is our biggest update yet — thank you for your support and patience!
Gameplay changes: Missions:New story mission added: AirdropEnemy positions and patrols have been revamped in most missions to address new features (disguise and "silent" weapons)More missions can now be finished without raising an alarmIncreased mission difficulty towards the final yearChosen game difficulty now better reflects the number of enemies present on missionsChanged the amount of awarded resources for some missions Combat:Added Welrod - new "silent" weapon, can be acquired from mission AirdropDe Lisle Carbine is now considered a "silent" weaponAdded a 30% familiarity bonus to Commando class for "silent" weaponsBuffed critical chance of burst weapons, increasing both lower and upper threshold, while making the scaling lower for medic classReduced Throwing knife range from 10 to 6 tilesIncreased AP cost of shooting with the Mauser rifle from 18 to 21Sapper now automatically stops before stepping on a mine BaseCamp changes:
Animated base - added many new animations, all recruits now move around, and are affected by time speedNew building - Canteen, which can be used to change food portion sizes (Kitchen is required to build Canteen)New recruit job - LumberjackPlayer no longer gets wood from missions, but has to assign his recruits to work to acquire woodPlayer can have up to 2 lumberjacksWood production of a Lumberjack is calculated based on recruit's strength, illness and injury.Lumberjack has to be present at his workplace to produce woodRemade healing systemUnits heal slower and also have 3 injury phases: critical, medium and lightHealing gets exponentially slower based on the injury levelCritically injured units are no longer able to work or go on missionsHealing on Normal difficulty is faster than on Hard and Insane difficultyLowered passive healing (healing for units which are not in Hospital)Locked extra medical care behind Hospital upgradeAdded a level requirement for Armory's Weaponmaster to repair new "silent" gunsTemporary tent slot added to the HQ interface. It can be used for 1 extra recruit space, with a price of a small morale debuffBlizzard now forces soldiers inside their barracks, stopping lumberjacks from working Morale changes:
New morale system, tweaked buff and debuff amountsAdded new morale buff Hope which decreases with each year slowly turning into ExhaustionAdded new morale icons into the Soldiers panel (upper right part of the UI header in BaseCamp)An additional panel can be opened from the Soldiers panel to explain the daily morale gain or loss in detail for each characterChanged critical debuffs for insufficient food and heating in winter. These debuffs get gradually worse when soldiers don't eat or use heating.Each day with available food or heating reduces the debuffs until they turn back to buffsUniforms now get visually damaged based on their durability. Each uniform has 3 stages with the 3rd stage causing a morale debuff Other Changes:UI:Changed tooltip for total wood production and consumptionChanged Hospital UI, to show both injury and illness for each unit, while also showing the estimated time to healExpedition UI now show all units, even the unavailable ones with an explanationTemporary tent UI can always be opened now, even if there is no unit assignedAdded new notifications to explain some events more clearly Bug fixes:Fixed inventory softlock when unit reaches 0 AP with an item in handFixed item duping via trade menu when equipping weapon/helmet to a dead unitFixed a bug that allowed skipping upgrades and buying the same upgrade more than onceFixed incorrect information on Zaitsev's introduction cardFixed Brute perk triggering without breaking player's disguiseFixed not being able to use the Panzerfaust with 18 APKitchen no longer consumes wood when there is no food General:Tank (and mortar) now shoots every round after successfully targetting an allynerfed the Entertainer traitAlwin Groot no longer has the Entertainer traitUniforms visually changes based on their durability. Each uniform has 3 stages, from clean all the way to torn. Settings:Added an option for auto-stopping when an enemy is discoveredAdded an option to disable soldiers audio responses for commandsWe squashed countless bugs during testing — some big, some tiny, some truly weird. But with so much new content, a few sneaky ones might’ve survived. If you spot any, don’t be shy — let us know and we’ll chase them down with a digital flyswatter!
Since this update brings many changes to the game, we recommend starting a new campaign. However, we also tested the new version with old saves, and everything seemed to work fine.

Once again, huge thanks to everyone for your support and feedback.Happy gaming everyone!