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Wednesday, January 8, 2025 1:26:28 PM

Macera Modu Ocak Başlattı 23rd + Beta 28 Güncelleme

It's almost time!
Adventure Mode will be launching out of beta on January 23rd, 2025. Watch the release date announcement trailer here:

Thank you to all the urists who participated in the beta and left their helpful feedback. The mode has come a long way since it first launching in beta and we couldn't have done it without your help! We are excited to shift focus back to Fortress Mode very soon but this is also not the end of Adventure Mode development. Many updates in the future will be applied to both modes and there's still more to add to Adventure Mode in the future. As with everything in Dwarf Fortress development, it will all come in due time. More details about the next steps soon.
We also have beta 28 out today with a long list of improvements and additions:
Beta 28 changes
Graphics

Child portraits!
Baby portraits!
Pebble floors are differentiated from stone floors
Mythical remnant images by sphere
Fixed broken human hair palettes
Fixed missing hoods for cloaks in portraits
Fixed coin palettes and pile size images
Fixed off-center mythical dungeon map images

Also

Tame vermin can be made available as pets in fort mode!
Added adventure soundtrack to Fortress mode
Added adventure mode music track credits
Improved initial loading speed


Adventure mode character creation changes

Changed description and added tip if chosen destiny is disabled
Correct destiny name shown on character sheet in creation
Difficulty tooltips
Creature description tooltips on character creation
Civilization description tooltips on character creation
Home site description tooltips on character creation
Ordered adventurer start sites by population
Belief description tooltips on character creation
Tweaked spacing in background paragraph in character creation
Added character archetypes to character creation for attributes and skills
Skill/attribute tooltips in character creation
Made some additional skills available in character creation
Made character creator choose better starting materials if some points can be spared
Changed item category order
Highlighted item categories in character creation that are for fortress mode
Item quality button explanation in character creation

Adventure mode general changes

Added mythical animal populations to mythical sites
Made mythical populations wear less armor and decreased leader skills somewhat
Added more protection against unintended infighting at mythical sites, though goblins can still argue
Compass for retrieve artifact quest
Improved adventure shopkeeper placement and table handling
Stopped chosen from starting in towns with ruined temples
Added handling of player that has been knocked out or unable to act for a long time
Made reputation visible for people and groups in adv log in chosen/hero modes
Improved adventurer log map display somewhat
Added more information about where companions are located in companion list
Right click allows drinking from tiles
Right click on self has view option
Right click on hatch gives option to go below
Made adventurer NPCs tend toward taverns instead of castles
Made priests start in their temples more correctly
Hover info for sounds, vampire senses, memory map
Fixed problem where enemy healing liquids healed you instead
Added more chosen god popups
Added some adventure mode help guides
Made stop travel button flash if travel is impossible
Clarified wording of surrounding obstacles message
Clarified wording in talk button tutorial window
Added announcement button to menu overview
Improved travel restrictions check
Added highlight for travel restrictions
Made divine intervention stronger
Fixed divine intervention crash against projectiles
Cleaned up quest display between games
Added more combat audio layers
Changed songs less often in adventure mode
Fixed audio crash related to ambiance

Other tweak

Fixed broken medium taupe coloration for nightmare sphere screaming mouths fabric
ready to push the button

Strike the Earth (again!)
- Tarn + Alexandra