Known Issues Board
Welcome, Custodians!
We want to keep you updated on known issues affecting your experience in the wasteland. This is not an exhaustive list, but is intended to help you confirm the status of the most widespread or severe issues. We will continue to update this space as issues are discovered and fixed!
Please note that to keep them from being abused before a fix is implemented, issues considered to be exploits will be omitted from this list.
To report any issues, please contact our player support by opening a ticket: https://support.meetyourmakergame.com/hc/en-us
LAST UPDATED: June 9th 2023
KNOWN ISSUES:
Co-op guests don’t receive Ranking Points after successfully completing a Raid.
- We have a fix – it's currently in testing and will be rolled out for the next ranking season.
Deaths are not counted for the Builder when a Raider force quits the game.
- For Sector 1 we are changing how kills are counted by the game so Builders are properly rewarded for kills even if a Raider disconnects.
Skipping 30 seconds causes performance issues while watching replays on PlayStation consoles.
When activating Prosarmogi’s Boost ‘Watchman’ sometimes the harvester path distance says 0m
Ranged weapon ammo has an infinite pickup range when shooting bolts from a specific area in an Outpost.
Traps can be incorrectly triggered with specific configurations of blocks and corrosive cubes.
- We have a fix for this that will be implemented in our Sector 1 release update.
RECENTLY FIXED:
(6/1/2023)
We have fixed an issue that allowed Traps to trigger through Holocubes equipped with the Second Wave Mod.
(5/30/2023)
We have fixed an issue which caused Incinerator Traps to be able to shoot through blocks with a specific Trap layout.
We’ve also fixed an issue which caused Incinerator Traps to be able to shoot through Plasma Sentinel Traps.
Traps placed behind a Holocube equipped with the Second Wave Mod should now trigger as intended after the GenMat has been collected.
(5/18/2023)
We pushed a fix which should help with long loading times on PlayStation consoles.
We have fixed an issue which caused Outposts to not appear in the Raid Map under certain conditions.
We fixed an issue causing some newly created Outposts to not receive Raids.
Traps should no longer shoot through corner blocks in certain setups.
Raiders should no longer get trapped in paths which contain double wedges or corners in certain setups.
Raiders should now receive a consistent amount of increased loot after purchasing the Strip Mine or Power of War Advisor Boosts.
- The Meet Your Maker Team