Knights Reforged Update
Hello Knights!
We're back with Update 1.2 - Knights Reforged! This massive update is easily in the top 2 or 3 for biggest updates ever! Take a look below for what this huge update includes!
Also, be sure to check out the very bottom of the patch notes to see the exciting news for 2024!
Weapon Mods
We wanted this update to be focused on strengthening existing systems to better fit our design intentions and we started with Weapon Mods. This huge overhaul involves replacing 28 mods with brand new ones, improving a bunch of existing mods, and adding new Ultimate Mods!
Ember Blade
We introduced some new mods to help provide broader access to early synergies and we also gave the Ember Blade a new charge attack.
Guardian Bow
Through community feedback and data analysis, we learned that the charge attack wasn't getting used as often as we had intended. To help make charging the Guardian Bow more viable, we improved its functionality as well as introduce some new mods to help promote the playstyle.
Nexal Staff
The Nexal Staff received some of the biggest changes. While we felt like it was already performing quite well, we also felt like the mods could be doing more to play into the "skill use" aspect of the weapon. To achieve this, we added mods that help increase skill damage as well as scale the Orbs damage based on your skill damage %.
Rift Hammer
With the Rift Hammer, we wanted to make improvements to help promote damage and survivability and we did that by introducing mods, Heavy Blow and Defensive Stance.
We improved Leap which can be found under its new name, Combat Slam. Now, you'll be able to control the length and landing position of the leap.
We also added Volcanic Rift, similar to its predecessor Fissure but now with a larger range and fiery AOE.
Razor Wind
Through community feedback, we learned that a lot of the original mods, while unique, were not as useful as we had intended. For the Razor Wind changes, we decided to move away from manipulation and focus more on how players were already using it with increased functionality for normal and charged attacks.
Reaper's Toll
The largest of the mod overhauls, many of the original mods for Reaper's Toll leaned towards isolated effects rather than synergizing with other effects.
We've now focused on the charge attack, ammo, and "Slashed" status to refine the weapon's identity.
Ultimate Mods
We've also added a new Ultimate Mod for each weapon which becomes available when all other mods for that weapon are unlocked. This is a free mod that can be activated without needing to choose between other mods. Give them a try and let us know what you think!
Ember Tree
It was also time to improve the Ember Tree and for that, we updated almost every upgrade option as well as add a bunch of new and interesting choices!
Also, check out the brand new completion sequence!
New Relics
Next, we looked at the pool of relics to see how we could push stronger build synergies, especially with Wisps. We also introduced the concept of Perfect Rooms and Perfect Bosses; rooms cleared without taking any damage.
To this end, we added a bunch of new relics including the DEMONS Mode Community Contest Relic which was designed in collaboration with Tfeh for being the one and only person to complete the DEMONS challenge. A huge congratulations to him for an absolutely epic run!
So much more!
This is a massive update so keep reading for the full list of additions and improvements but before you scroll down to see the complete list, please consider voting for us in the upcoming Steam Awards! We'd be extremely honored to receive your vote for the Better with Friends award.
Complete Patch Notes
Note: items marked with 🔥 are a result of player feedback.
New Content and Features
Weapon Mods
Overhauled the entire mod system 🔥
Added a new Ultimate Mod for each weapon 🔥
Ember Blade
Honed - No change
Spark - No change
Stagger (NEW) - Your first weapon hit on an enemy has a chance to stun
Flurry (NEW) - Gain a charge attack where you unleash a flurry of rapid attacks
Whirlwind - No change
Lunge - No change
Momentum - No change
Smite (NEW) - Whenever you stun an enemy, your next attack will unleash a lightning bolt
Pyrostrike (NEW) - Whenever you crit an enemy, you also burn that enemySpin Attack (NEW) - Your 3rd attack is a spin attackGuardian Bow
Rapid Shot - No change
Spread Shot - No change
Opportunist (NEW) - Your charge attack deals bonus damage to enemies afflicted by status ailments
Ricochet (NEW) - Your charge attacks will ricochet to additional enemies
Volley - No change
Perfectionist (NEW) - Chaining perfect charge attacks adds additional arrows
Marked Shot - No change
Explosive Arrows - No change
Invigorate (NEW) - Whenever you defeat an enemy, increase your attack speedEmpowered Arrows (NEW)- Perfect weapon attacks empower your next chain attacksNexal Staff
Luminescence - No change
Overflow (NEW) - Your charge attack damages in a circle instead of a cone
Magic Orbs (NEW) - Shoot 2 seeking orbs when a skill gains a charge
Spell Siphon (NEW) - Defeating enemies with your charge attack increases the skill damage of your next skill use
Focus (NEW) - The refresh count of your skills is lowered
Auto Orbs - No change
Imbuement (NEW) - Whenever you use a skill, your weapon gains temporary skill damage
Wisdom - No change
Clairvoyance - No changeArcane Mastery (NEW) - Upgrades Arcane Orbs to Quasar OrbsRift Hammer
Heavy Blow (NEW) - Your first weapon hit on an enemy deals a percentage of your max HP as damage
Defensive Stance (NEW) - You gain damage reduction while charging
Knock Out - No change
Unstable Rift - No change
Combat Slam (NEW) - When charged, your 3rd attack becomes a leap attack
Volcanic Rift (NEW) - Your 3rd charge attack leaves a trail of fire
Safeguard - No change
Battle Rhythm (NEW) - Killing an enemy grants an orbiting hammer. Your 3rd attack launches the hammers forward
Detonate - No changeOvercharge (NEW) - Adds overcharge to all attacksRazor Wind
Dual Strike (NEW) - Your 3rd attack hits twice
Live Wire - No change
Hefty - No change
Proficiency - No change
Persistence (NEW) - Your 3rd attack leaves a projectile
Precision (NEW) - Your charge attack tipper hits twice
Empowered - No change
Serrated - No change
Sharpened (NEW) - Your charge attack tipper has an extra chance to critBurgeoning (NEW) - Whenever your charge attack hits an enemy, its size increases temporarilyReaper's Toll
Lacerate (NEW) - Slashed enemies take bonus damage from weapon attacks
Summoner - No change
Hidden Blade (NEW) - Start with Cloak and Dagger skill
Shroud - No change
Necromancy (NEW) - Whenever you defeat a slashed enemy, summon a Wisp
Piercing Slash (NEW) - Slash projectiles pierce through enemies
Refill - No change
Split Slash (NEW) - Cast multiple slash projectiles simultaneously
Phantasm (NEW) - Your slash projectiles conjure ghosts when firedReserve (NEW) - Gain an additional ammo
Ember Tree
Added a new sequence and legendary relic reward for completing the Ember Tree
Overhauled the entire Ember Tree 🔥
Slot 1 - Health
Thick Skin (Updated) - Adjusted values
Regeneration (Updated) - You heal after entering any room
Earned Vitality (Updated) - Gain max HP after defeating a Boss or half after defeating a MinibossSlot 2 - Damage Modifiers
Slayer (Updated) - Adjusted values
Giant Slayer (Updated) - Adjusted values
Earned Power (Updated) - Adjusted valuesSlot 3 - Gold
Pocket Change (Updated) - Adjusted values
Easy Money - No change
Dividend (Updated) - Gain bonus gold when you enter a room until you make a Shop purchaseSlot 4 - Situational Damage
Warm Welcome (NEW) - You gain bonus damage for the first number of rooms of a new world
Confidence - No change
Fury - No changeSlot 5 - Revive
Soul Link (Updated) - Adjusted to be unique revives per person
Second Wind - No change
Guardian Angel (NEW) - Once per world, if you would die, gain a protective shield that prevents damage and healsSlot 6 - Relics
Relic Dice - No change
Treasure Hunter (NEW) - Epic and legendary relics have a greater chance to appear
Keen Eye (NEW) - Bosses have an increased chance to drop a relicSlot 7 - Skills
Skill Dice (Updated) - Adjusted values
Deep Knowledge (NEW) - Your first skill chosen gains an additional charge
Expertise (NEW) - Perfect skills deal bonus damageSlot 8 - Stats
Bonus Gems (NEW) - Bosses and minibosses have a chance to drop a bonus gem
Refinery (NEW) - Your first stat gem in each world gives double gems
Perfection (NEW) - Defeating a boss without taking damage drops a bonus large stat gemSlot 9 - Wildcard (Options)
Expansion (Updated) - Renamed Expanded Relic Selector
Fortunate (NEW) - Stat selectors have a chance to have a double gem
Lucky Offering (NEW) - Offering Pits have a chance to give a bonus itemSlot 10 - Wildcard (Super)
Bonus Relic (Updated) - Renamed Extra Starting Relic
Super Reroll (NEW) - You gain a super reroll that can reroll and restock any selector and adds an additional option
Ultembera (NEW) - When you are at full HP, your weapon attacks also shoot a short range energy projectile
New Relics
Added 17 new relics
Eye of the Storm 🔥 - Your 3rd attack unleashes the power of the Razor Wind
Ember Seed - Whenever your HP drops below a certain amount, root all enemies dealing damage over time and healing you for each enemy rooted
Creature's Bond - Whenever you use a skill, increase Wisp damage
Confined Fury - Your Wisps deal more damage
Warlock's Grip - Gain bonus damage for each Wisp you have
Frost Pact - Whenever you defeat a frozen enemy, summon a Frost Wisp
Charged Trinket - Whenever you conjure a lightning bolt, you have a chance to summon a Lightning Wisp
Pristine Band - Whenever you perfectly complete a room, increase your max HP
Flawless Brace - Whenever you perfectly complete a room, gain damage in the next combat room
Absolute Ambition - Whenever you perfectly complete a room, permanently increase skill damage
Spark Ring - Lightning damage increased
Shocking Revelation - Whenever you refresh a skill, conjure a lightning bolt
Recovery Ring - Whenever you enter a new room, you heal
Black Ice - Freeze damage increased
Lethal Venom - Poison damage increased
Impure Pestilence - Enemies can be afflicted with an additional stack of poison
Cryo Freeze - Enemies are frozen longer
Nexus Boss Trophies
When you defeat a boss, you'll find a special new monument to that victory in the Nexus
Beat the boss without taking damage to achieve a perfect victory version
Interact with the trophy for a world-specific effect
Wightsbury Updating
Wights - Added a new type of ghostly trap that may appear
Rare Chests - Added a new chest type to increase rewards
Enemy behaviors - Updated behaviors for all enemies
Pox RatChanged cone attack to lobbing poison projectiles
When festering (turning purple), it fires 3 poison projectiles and gains increased move speed, attack speed and max HP, and leaves a poison puddle upon dyingCravenNo longer remains stuck in the ground and explodes when contacting the player
Adjusted attack anticipation for the dive attackCondemnedDaggers no longer remain stuck in the ground after the downward strike attackCondemned EliteDaggers no longer remain stuck in the ground after the downward strike attackAdjusted attack anticipation for the dagger throwing attack. *Daggers now debuff the player, increasing damage taken by 25% for 5sThrows a whirlwind of daggers when HP drops below 20%Weald WolfUpdated to jump across pitsSwipe attack has a 25% chance to attack again in the opposite directionNew chase attack that targeted player is rushed with 50% increased move speed. *Will jump to its target, if neededWill become enraged and stun is removed when HP drops below 80%. *While enraged, it gains 50% move speed, 25% attack speed, and 25% damageThe ForlornCan now teleport across pitsThe Forlorn EliteCan now teleport across pitsRemoved invincibility from the floating laser attackSecret Interactable - For those who wished, we added a new interactable
Anville Updating
Relic Refinement - A new shop and item for upgrading relics
Player Buff - Added a new interactable that buffs the player by summoning lightning bolts on subsequent weapon and skill attacks
Trap Rework - Replaced the existing supercharge trap with a new one. No more electrical lines between traps!
Enemy behaviors - Updated behaviors for the following enemies
Supercharge BuffNew visuals to better indicate the enemy is superchargedSupercharged enemies no longer spawn Voltes upon deathSupercharged enemies gain 50% move speed, 25% damage, and 25% HPWelderAdded attack indicator for its melee slam attackDefense BotAdded slight tracking to the projectileUpdated to support movement during the seeking projectile attackScrap Chief Mack (and variants)Added attack indicator for the charging phase of the electric chase attackOverlord MackOverhauled the boss fight with new gear and new attacksVisual Improvements - Updated the tilemap to improve visual clarity
Offering Pit Healing - Removed healing items from the Offering Pit
Balancing & Fixes
In addition to the new content and features, we’ve also made the following changes and fixes:
Relics
Adjusted/reworked 14 relics
Added an internal cooldown feature to some relics
Spell in a BottleChanged rarity to common
Changed to, whenever a skill refreshes fully, shoot a seeking missile that does base damage and skill damageArchangel's ScytheChanged rarity to common
Changed to flat damageMagic TomeChanged rarity to common
Changed to skill damageWizard's FleeceMax armor + 5
Gain 3% skill damage for each armorToxic BangleChanged rarity to epicInfernal ScaleChanged to show the constant amount instead of a %Decayed ScepterAdded skill damageKindlebladeChanged from spawning a random Wisp to a Fire WispDoom ShellChanged functionality to, when the player rolls, they turn into a spinning shell and deal AOE damage along their travel path
Bonus damage for each armor
Added internal cooldownGlacial NecklaceChanged rarity to common
Max owned 4
Added internal cooldownShock TroopChanged to, whenever you defeat an enemy with lightning, summon a Lightning Wisp
Added internal cooldownCall to ArmsChanged from first use in a room to casting a perfect skill
Added internal cooldownBruma's RingChanged from first kill to every kill
Added internal cooldownBarrier PendantAdded internal cooldownMiscSeparated champion enemies from their champion rooms so they can now appear anywhere
Updated skill damage numbers (cast, charged, perfect) to be displayed in all instances where skills are referenced 🔥
Added the concept of Perfect Rooms and Perfect Bosses; rooms cleared without taking any damage
Updated the player HUD to show the Knight color and armor 🔥
Various localization improvements 🔥
Fixed a bug that was interrupting the Netherra music with room-specific tracks
2024 Roadmap!
Before we sign off, take a look at what we have planned for 2024!
2024 is going to be a HUGE year for updates so be sure to follow us to stay in the loop on all the important news and updates so you don't miss a thing!
Join the Community!
As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on Facebook, Instagram and Twitter!
We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our Discord to share your comments directly with our development team!
Stay tuned for more news and updates!