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Wednesday, December 18, 2024 10:05:03 PM

KILL KNIGHT – KRYSTALIZED UPDATE OUT NOW

Knights,
The KRYSTALIZED UPDATE is here!
We’re excited for you to dive into the latest KILL KNIGHT update, which brings with it a host of thrilling new content for you to unlock and unleash - from powerful new weapons and equipment, to the new WEEKLY DESCENT and an updated SEVER mode. Plus, delve deeper into the lore with the Demonic Kodex and enjoy listening to the KILL KNIGHT Original Soundtrack while lifting weights, doing maths, managing your finances, or whatever else you mortals do!



Here are the highlights:
New KNIGHT EQUIPMENT
New Pistols

INCULCATORS
Fires puncturing shards that spike into enemies, causing a supercombine explosion
New Heavy Weapon

DREADFALLER
Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations
New Sword

HOLLOWBRANDT
An unholy regalia, the shape of which unties the souls of demons
New Armor

UMBRARITE
Forged within the abyss, a cursed aspect that echoes with forgotten carnage
New Augment

METICULOUS AZURITE
Firing Wrath Bursts restores some Heavy Ammo
New Augment

ABYSSAL FLOURITE
Quick Absorb also attracts Health Shards, with reduced distance




NEW DEMONIC KODEX

The Demonic Bestiary

Spend Tokkens to unlock entries and reveal information on every Demon, including enemy traits, exploits, and lore!




NEW WEEKLY DESCENT MODE

Claim the highest score and beat your friends in the new WEEKLY DESCENT Mode, where random combination of equipment pieces and layers will be selected each week
Leaderboard refreshes weekly!




UPDATED SEVER MODE
SEVER mode has been updated to provide a deeper level of challenge!

New Krystalized Demons

These enhanced enemies unleash new attacks, and have increased speed and health
Killing them before they despawn grants an extra burst of Carnage Score

Enhanced Hazards

Traps such as Lasers, Spike Traps, and Blood Bombs are more deadly

Updated Spawn Patterns

Tweaked to enhance flow and maintain momentum




KILL KNIGHT Original Soundtrack
The Official KILL KNIGHT Original Soundtrack is now available to purchase on Steam (and coming soon to major streaming platforms). Stimulate your senses with over an hour of music across 14 nerve-rattling and hand-crafted tracks that will allow you to truly dance with Death.



We can’t wait for you to jump into the new update, plus we can also confirm that KILL KNIGHT will be taking part in Steam's Winter Sale!
See you in the otherworld…
The KILL KNIGHT team
—————

Full v1.2 Patch Notes

Changes
General Balance

Carnage Score Challenge Badges

Slightly reduced Carnage score requirement for some Layers

Speed Demon Challenge Badges

Slightly reduced Par time for some Layers

REGRET Difficulty

Reduced difficulty of multiple aspects for REGRET difficulty

ACOLYTE Difficulty

Slightly reduced difficulty of multiple aspects for ACOLYTE difficulty

Laser Beam Traps

Reduced damage by 20%

Enemies

General
Mortar Projectiles now have a consistent travel speed across all distances

ZEEKER

Explosion damage slightly decreased

ABYSSAL SPHERE Hexagons

Health slightly decreased
Slightly more Blood Gems when destroyed

ABYSSAL SPHERE Lasers

Laser damage collider size decreased for all lasers in “Laser Show” attack

OBELYSK

Physical collision radius decreased

WRAITH II

Reduced attack damage by 20%

PURSUER I / II / III

Reduced attack damage of Pulse Attacks by 20%

Equipment

HOLYBANE

Wrath Burst Projectile lifetime increase
Wrath Charge requirement increased

RUINSHOT

Wrath Burst Projectile damage increased

ARCHBLIGHT

Wrath Burst Projectile zap radius slightly decreased

FLUXSTRIKERS

Base Fire Rate increased
Overdrive duration decreased

SOULRENDERS

Fire Rate ramp up delay decreased
Overdrive duration increased
Overdrive bullets knockback decreased
Max Ammo amount increased

KILLBLADE

Sword Trigger damage size increased

Equipment Unlock Goals

SOULRENDERS

Changed from “Complete Solitude without lowering Kill Power once” to “Complete any Layer with Maximum Kill Power Level“

HADESURGE

Changed from “Complete Viscera without dashing through a laser” to “Complete Viscera without being damaged by any Laser“

General UI

SEVER Mode is now hidden on the Layer Select screen until it is Unlocked
Brand new Unlock animation for Unlocking SEVER Mode
Layer Select Screen

New Layer Unlock Visual Sequence

Equipment Screen

New Equipment Unlock Visual Sequence

Settings Menu

Reorganized order of Options

Main Menu

New Visual treatment of the Main Menu background

Settings

Borderless Window mode is now the default window mode setting

Miscellaneous

New Difficulty & Tutorials Popup

If the player dies many times in succession, a popup will appear suggesting to lower the difficulty and / or complete all of the Tutorials

Abyssal Sphere Boss Fight

Heavy Ammo, Wrath Charge and Kill Power are fully refreshed when starting the ABYSSAL SPHERE battle, including when using a Checkpoint

Various minor localization changes
General performance and stability improvements

Fixes
Enemies

Fixed instances of ZEEKER enemies appearing during the Final Boss fight
Fixed instances where PURSUER animations would break
TURREKTs can no longer navigate out of bounds on various layers
Fixed an issue that would cause the game to soft-lock when executing a GHAST III
Fixed an issue causing the Pulse Attack status to linger on PURSUER and TURREKT enemies
Fixed an issue where the Final Boss Hexagons from Phase 1 would appear during Phase 2

Equipment

Fixed an issue where HOLYBANE’s Ricochet was not bouncing off of certain walls in SOLITUDE
Fixed instances where some projectiles could clip through enemies without damaging them
Fixed an issue where RUINSHOT’s Wrath Burst would explode without contacting a visible enemy during the Final Boss fight

Abyssal Layers

Fixed multiple areas in Layers where players could get out of bounds
Fixed multiple instances of certain enemies spawning in unnavigable areas of VISCERA
Fixed rare cases of navigation blocking issues that occur after a layer phase transition

Goals and Scoring

Fixed an issue where game time continued to update while watching the Ending Cutscene
Players are now no longer able to mistakenly earn Challenge Badges on SEVER mode
Equipment Goal UI now properly shows which active Goals are still achievable during a run
Fixed an issue where the player could fail the “Speed Demon” goal by a matter of milliseconds

General UI

Fixed an issue where the 'Tutorial Complete' text failed to align properly after completing any tutorial in Japanese language
Fixed UI overflow on the Equipment screen for certain languages
Fixed various privacy policy issues
Popups no longer have textured backgrounds
Removed dotted texture from Weapon hover over highlights
Fixed the health bar PFX sometimes glitching
Fixed various missing strings
Fixed an issue where the Kill Stream UI would turn off before the Kill Stream was actually ended
Fixed an issue causing the Unlock PFX to not trigger when buying equipment
Fixed an issue with the Heavy Ammo UI bar not properly filling
Fixed an issue where players couldn’t access the back button on the Credits screen on Steam Deck
Fixed the fast forward sometimes button not working on the Credits screen
Updated the wording for some Post-run Challenges

Audio & Music

Fixed an issue where the ‘Level Start’ audio clip would play at the beginning of a tutorial level

Accessibility

Fixed an issue where the Health bar would mistakenly appear blue instead of green when the ‘Flicker Reduction’ option is enabled

Leaderboards

Fixed an issue where leaderboard placements above 10 would not properly display ‘Old Best’
Fixed an issue causing leaderboards to constantly scroll even when there is no user input
Fixed an issue where UI elements would be permanently highlighted

Settings

There is no longer a slight delay when opening the settings menu

Miscellaneous

Fixed an issue where dying at the same time as the Final Boss would soft-lock the game
Fixed an issue where the player would spawn facing away from the Final Boss
Fixed an issue causing the Final Boss VO and subtitles to not be in sync

Platform Specific
PC

Fixed an issue in the Tutorials menu where a tutorial would stay highlighted even when not visible on screen
Fixed ‘New Best’ text overlapping with the player’s score in Japanese and Russian
Fixed an issue where the game would minimize when not in focus on Borderless mode
Fixed ‘Submit’ text appearing instead of a button icon on the Controller Disconnected popup
Fixed incorrect navigation on drop down menus when using keyboard and mouse input
Fixed the spacebar icon clipping over boundary box
Fixed an issue causing friends to not appear correctly on Leaderboards when switching Steam accounts
Fixed dpad/joystick inputs not registering on Leaderboard screens
Fixed various UI elements not appearing as intended on widescreen monitors

—————
KILL KNIGHT is available now on Steam!
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Find out more about PlaySide Studios on their official website