Keen Software House Dev Diary: June 12, 2025
Keen Software House Annual Meetup
Like many studios, we went remote during the COVID pandemic. What started as a necessity became a strength - we discovered that fully remote development works. Since then, we’ve welcomed more and more talented, creative engineers, artists, designers, programmers and dreamers from all over the world.
But once a year, we all come together in person at our HQ in the Oranžerie. It’s a tradition that’s become a vital part of our culture - a chance to reconnect, reflect, and recharge. No matter how many virtual meetings we have, nothing beats seeing your team face-to-face. Every meetup is a breath of fresh air, reminding us that this isn’t just a job - it’s a shared journey.
Over the years, we’ve grown not just in size and experience, but in connection. What started as colleagues working on a game has become something deeper: a global team of friends, united by a shared love for games, creativity, and of course - Space Engineers.
During the meetup, the Space Engineers 2 team surprised us with screenshots from our latest internal build - they were jaw dropping and I simply have to share them with you!
As the meetup came to an end, no one was in a hurry to leave. After a few days of talking, planning, laughing, and just being together, it was hard to say goodbye. We're already looking forward to the next one – and to everything we'll build together in the year ahead.
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https://steamcommunity.com/games/244850/announcements/detail/499442589740565318
https://steamcommunity.com/games/244850/announcements/detail/654821763669034242
https://steamcommunity.com/games/244850/announcements/detail/499448116003473213