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izigame.me

cover-Garry's Mod

Friday, July 7, 2023 7:21:27 PM

July 2023 Patch

Hello everyone,
We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements.
The changelog is as follows:
ents.GetMapCreatedEntity is now shared
Fixed a crash issue when loading certain particle files
FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc
TTT: Made Poltergeist weapon range easier to override (Community Contribution)
TTT: Fixed notification sound cue and make it toggleable (Community Contribution)
DListView now ignores invisible lines (Community Contribution)
Fixed metropolice NPC crashing when its target is removed during a weapon burst fire
Steam Voice Settings opens Steam Settings in overlay
Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit
Fixed a regression with halo/outline rendering
poster command now works correctly with cl_leveloverview enabled
Fixed up ToS/Privacy Policy links on Options menu
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution)

July 18 Patch:

Removed Global.HTTP DNS lookups as they were causing too many issues
Added missing snow footstep sound fallbacks
Fixed npc_(template_)maker crashing the server when spawning non NPC entities
Added VMatrix.__unm (negate operator)
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread to prevent server crashes
Defer gamemode loading until all other components are loaded