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Wednesday, August 2, 2023 7:54:43 AM

It’s fixed! №79




In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №79" thread

Eyes to the Sky



Today a change arrives in air events in Ground AB that we already told you about a short while ago — fighter pilots will no longer see ground vehicle markers.
This change will reduce the frequency of so-called kamikaze attacks that annoyed many of you — when fighters who were meant to escort bombers chose to instead attack light vehicles and SPAAGs with open turrets. This will also motivate interceptor and escort fighters to stick to their jobs in the sky and not try to imitate strike aircraft.
We’ve detailed this idea in the discussion linked above — thank you for your participation and feedback!

Automatic Bail Out



If a helicopter or an aircraft receives critical damage, a countdown starts that leads to the pilot ejecting from the vehicle and the player returning to the vehicle selection screen. But something went wrong: as the timer reached zero, nothing happened.
Pilots of aircraft could still bail out manually using the corresponding button. Yet this error allowed for unsportsmanlike behaviour for helicopter pilots in Tank RB: they could land on an enemy helicopter landing pad and keep shooting at spawning enemies.
Well, enough of that. The pilots now bail out properly by the end of the timer, and the players are returned to the vehicle selection screen.

Laser Guidance



Beam-riding missiles are a delicate matter. How many missiles can you launch into the beam before they start missing the target?
The players used to find this out empirically, but we decided to make it easier for them: now after launching a beam-riding missile a timer will pop up indicating how long you can keep launching more missiles without causing the first one to lose its guidance. This feature was added for ground, aircraft, and helicopters!
For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) we are making the indication of a missile launch window during third person play more helpful. Now it’s linked to the aircraft axis and is visually displayed for the player: make sure the target is inside the launch window — and fire!

Vapour Cones



As an aircraft goes over the speed of sound, a vapour cone surrounds it due to the Prandtl–Glauert effect. If it maintains the necessary speed, the condensation cloud follows it continuously — but in the game this obstructed the player’s view, which was detrimental, especially during manoeuvres. So we decided to change the algorithm of the effect. Now the cone will appear in the same speed range (0.98 — 1.02 Mach), but it will last for a limited time and will reappear after a certain pause. This way, if an aircraft maintains speeds close to the specified range, it will no longer “blink” with vapour.

Search and Destroy
We recently detailed the problem with bots in War Thunder and how we deal with it. Your reports remain a key element in finding the accounts that break the rules — and, to make it easier for you, we’ve added a special category to the report window. Now you can choose the “Using bots” category for your report to tell us about suspicious accounts.
You can also do that on our website in the replay section. Use it well — and help us make your gameplay more enjoyable!


That’s Not All

You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! Helicopter pilots no longer receive erroneous messages about the possibility of repairing allied ground vehicles, the “watch the battle” button returned to the “messages” tab in the battle results, and cross-platform play for Xbox users now operates correctly.
Update 2.27.1.57 ] | Update 2.27.1.62 ]
Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.27.1.73




Ground Vehicles

Stormer HVM — a bug has been fixed where the missile was able to penetrate any obstacle at dart separation distance (app. 320 metres).
M4A4 (SA50) - a bug has been fixed that prevented damage to some modules of the ammo rack.
Dardo - thickness of the material of the coaxial machine gun has been reduced from 10 to 5 mm.
H.39 - animation in the Mle1938 shell data card has been fixed (report).
Char FCM 2C - the commander’s camera has been shifted to the commander’s cupola.
Freccia - fording depth has been increased.
QN506 - track thickness has been increased from 15 to 20 mm.
9M133 ATGM - explosive’s type has been changed from A-IX-2 to OKFOL (report).

Aircraft

Mirage 20005-F, Mirage 2000D-R1, Mirage 2000C-S5 - a bug has been fixed that disabled the drag chute. The drag chute was available only with “Chaff/Flares” modification disabled.
SAAB AJ37 - a bug has been fixed where the drop tank was always visible in x-ray mode (report).
G.91 R/3 - a missing launcher for the AS-20 NORD missile has been restored (report).
Lancaster B.Mk.I, Lancaster B.Mk.III - icons in the secondary weapons menu have been fixed.
Tzefa B - AN/APR-39 radar warning system has been added.
Bf 109G-10 - a bug has been fixed where the 20mm MG 151 gun pods were always visible in xray mode (report).
A bug has been fixed that prevented helicopter pilots from automatic bailout after the timer expires while crash landing on the enemy helipad in Realistic ground battles.
A bug has been fixed which prevented automatic bailout after the timer expired in a critically damaged aircraft.

Naval

GIS 811 — The flag in the ship card has been changed from Italian Navy to postwar Italian Navy.
MC 485 — A bug where bridge armour wasn’t displayed has been fixed.

Interface

In aircraft events in Ground Arcade Battles, fighter pilots are no longer able to see markers of enemy ground vehicles. CAS pilots are still able to see enemy markers.
A bug where the cockpit of the aircraft could not be displayed when viewing a replay has been fixed.
A bug where clicking on the icon of a minimised promo block in the hangar did not lead to its opening has been fixed.
Erroneous appearance of the message about the possibility of repairing an ally when repairing allied ground vehicles was required for the helicopter pilot has been fixed.
A new category to allow you to complain about a player using bots has been added to the player complaints window.

Missions

Imbalance in the location of the air respawn points in the “ Mozdok” mission has been fixed.
The defence zones of ground respawn points in the mission “ Abandoned City” have been corrected.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.