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Monday, June 9, 2025 8:00:09 AM

inZOI ModKit AMA: Official Questions and Answers

Hello, Creators.Thank you for sharing your questions and feedback during the inZOI ModKit AMA. Each submission has been carefully reviewed by our team, and we've decided to officially address a few of the most frequently asked questions.Q. Are there plans to improve how mods are presented and discovered in-game via the Mod Browser? For example, categories, tags, or creator pages?We’re open to improving the usability of the Mod Browser. Suggestions such as categories, tags, and creator-specific pages are actively under review, and we are preparing to implement community feedback swiftly. Q. Now that monetization is not allowed in Inzoi. What is the company planning for future coz let's be real this is a half baked game and if I am putting lot of effort for designing a mod that not only enhances the gameplay but also builds on it's core, I need to be compensated as well. Without the modding community I don't believe it can pull players into the game. To summarise I just want to know what kind of support is the company going to provide for modders in the future.inZOI’s modding policy does not permit direct monetization, such as paid mods or restricted access. This principle is intended to ensure that all players can enjoy content equally.However, we do recognize the time and effort involved in creating mods, and we are considering ways to support modders through indirect means. The following forms of monetization are currently allowed:- Ad revenue or donation requests on mod distribution platforms- Revenue from video content (e.g., tutorials or showcases) on platforms like YouTube
These methods allow modders to receive support for their work while still offering their mods for free, and we encourage such approaches.
Q. Will there be scripting mods for inzoi?Scripting mods for inZOI are currently in development and are planned to be included in the December update. We’re working to enable more flexible and expansive mod creation, so please stay tuned!
Q. Are custom makeups and skin texture in the roadmap? I see the modkit for face will be in September.The ModKit to be released in June will not include dedicated features for customizing faces, makeup, or skin textures.However, creators familiar with the game’s data structure will be able to manually replace facial textures through data editing.A dedicated facial ModKit designed to make face modding more accessible is currently under development and is expected to be released after September.
Q. Many of the most ambitious mods in the Sims require modification to the source code. For Inzoi, will you consider allowing modders to modify code to expand the creative range of mods outside what blueprints will provide?We are currently developing scripting support for inZOI that will allow for more creative and complex mod development. Our goal is to provide a flexible system that meets the needs of our community.
Q. How much of the game will be moddable with the modding kit? From my understanding, you will release a sheet of the variables from the game which we can modify. In that sense, changing the game itself seems limited. Will we also be able to easily create interaction menus in the game and directly add for example new walk styles?As of now, locomotion (such as walking styles) can be modified based on emotional states.While general states are more difficult to change, emotional states and life stages can be replaced or expanded, which includes the ability to swap out walk styles.If you want to trigger specific behaviors in certain contexts, combining various buff states is one possible method.Additionally, scripting mod support is currently in development to further enhance customization possibilities.
Q. Hi devs, thanks for your transparent communication on mod kit. Will we eventually be able to export Zois from the game into Blender as well or will only the import be allowed?Exporting user-created Zois as 3D asset files for Blender is not supported.However, the ModKit includes base Zoi body meshes and outfit samples, which can be used as references for creating custom clothing.
Q. Is it only for modders or also beginners can create theirs own?The ModKit launching in June has been designed with user-friendliness in mind, including a Wizard feature that helps beginners create CC items like outfits and furniture with ease.inZOI will also provide sample data and official tutorials to support anyone interested in creating their own content.
Q. You have mentioned that that you can make cc clothes with the modkit, will we be able to make our own jewellery from the start or will that be implemented in the future?Yes, you will be able to create not only jewelry but other accessories as well. We will continue to enhance related ModKit features for easier access, and tutorials will be provided in the future to help guide you through the process.
Q. I wanted to share some ideas related to the ModKit and the upcoming in-game mod browser you mentioned in the May update. Since 3D modeling and rigging are already a part of the modding process, I was thinking—why not include a way to import poses and animations made from rigged 3D models? What do you think about adding a new mod category for “Poses”? This could include subcategories like Solo Poses, Group Poses, Animated Poses, and Action-related Poses.Currently, animation import is supported, and you can create rigged poses and animations using tools like Blender and apply them via data modding.We understand this can be challenging for beginners, so we are continually working to improve tutorials and guides to assist creators.Additionally, we are reviewing suggestions such as implementing categorized pose systems (e.g., solo, group, animated, or action-linked poses) and user-friendly features similar to a wizard.
Q. Will the mod kit allow users to create Blender hair mods for Inzoi or will hair mods have to be created in Maya's XGen?Hair mods can be created using mesh card-based styles, which are commonly used in games.However, XGen Groom hair (typically used for cinematic rendering) is not supported at this time.
Q. Inzoi support 8192px texture?There are no specific restrictions on using high-resolution textures such as 8192px.However, for performance and optimization reasons, we recommend using textures sized 2048x2048 (2K) or smaller whenever possible.
Q. Would it be possible to control NPCs with script for tasks?
For example, I'm designing plants for the garden. I'd like an NPC that controls the soil moisture via a script and waters the plants when needed. Will such scripts be possible?
The game currently supports lightweight scripting functions that allow for some control over NPC behavior.However, since a "soil" object does not exist in the game at this time, the described functionality would need to be implemented using a workaround.
Q. Will modders be allowed to offer their mods in the form of early access (like for 2–3 weeks)? A lot of time & money goes into making mods, so this will greatly help modders offset these development costs that occur when creating.Mods shared on official inZOI-supported platforms must be available to all users for free, and paywalled distribution of mods in the form of early access is not allowed.That said, we fully understand the time and effort involved in mod development.While early access is not allowed through our official platforms, alternative methods such as passive ads, donation requests, or monetized video content on platforms like YouTube may be used to support your work.
Q. Hello, I am a 3D designer and I would like to know if it is going to be possible for me to create my accessories in Rhino and import it in your modkit to make it work in the game? Also how can we manage textures? Would it be necessary for me to create textures maps in blender or your modkit will facilitate this process? Thank you for your effort!Models created in Rhino and other 3D tools can be converted to FBX format and imported into the inZOI ModKit.You can create textures using professional software such as Blender or Photoshop. Please refer to the sample data included in the ModKit to ensure your assets follow the appropriate structure for inZOI.We recommend reviewing the official documentation for detailed workflows and important guidelines before starting your work.
Q. Will it be possible to use cloth physics when creating outfits? Current game content does not have it enabled, but some existing mods do offer this option even if not 100% compatible due to limitations in modding tools. I am eager to explore the modkit to create clothes/hair and this option would really improve aesthetics for some garments eg: dresses, long coats, capes, hair etc. imho. Thank youCloth physics is not currently supported in the ModKit Wizard. However, you can implement cloth and hair movement using Unreal Engine’s Cloth Simulation. For hair, rigid body simulation can be achieved using the DA_HairRigidBody system.
Q. I don't know exactly where to put this, but can you allow us modders to categorize items? If we want to upload a self-made necklace from Blender now, we have to upload a whole "outfit preset". It would be so much easier if we could at least categorize it as jewelry/accessory etc.We completely understand your concern. We are planning to gradually introduce more detailed category options after the ModKit is released.  Q. At present, I think it is strange that JSON support is from June, but InZOI's localization function is from December. Please tell me if December localization refers to ModKit localization or mod localization function.The localization feature coming in December refers to multilingual modding that allows the game language to be changed to languages not officially supported by inZOI’s 13-language set.In June, you’ll be able to edit names and descriptions of furniture in your preferred language when creating furniture mods.
Q. I have questions about the Blender/Maya kits. Will avatar body types be shared (male, female, baby, teen)?If I create clothes or furniture mods, will my creator name be shown? For example, if a user named A uploads a mod, can user B re-upload it and claim it as their own (reposting/repacking)?Also, is it possible to upload mods privately, just for personal testing or solo use without making them publicly downloadable?◽️ Avatar Body Types - The ModKit released in June includes sample body meshes for adult males, adult females, and children.
◽️ Mod Credits and Protection Against Reposting - Currently, the system does not automatically display creator names in mod files, so it’s not possible to fully prevent others from re-uploading and claiming ownership of your work.  - However, we are actively exploring features to help address this issue.
◽️ Private Use of Mods - You can absolutely create and apply mods for personal use only via local storage.  - Sharing your mods publicly is entirely optional.
Q. Will it be possible to modify/access the post-process materials and post-process volumes? For example, to change the final render to a cel-shaded style or to add outlines to the meshes.At this time, modifying or accessing post-process materials and volumes is not supported.We anticipate these features may become available in future updates.
Q. Will it be possible to add more vehicle-related mods? I’d also love to see more realistic driving mechanics.While vehicle appearances can currently be customized through the ModKit, functional modding such as driving mechanics is still under internal review.
Q. Will inZOI support customizing gameplay, character animations, body shapes, text, voice, and relationship systems?At present, gameplay and some in-game text can be modified through data modding.Character animations, body types, voice lines, and relationship mechanics are not yet supported, but we plan to expand support for these features through future updates.
Q. Are there plans to support mods that edit public spaces or other NPC households? Some areas currently lack stairs or editable shared lots.Currently, modding features related to city backgrounds or public zones are not officially supported.However, our development team is aware of the need for such functionality and is exploring possible technical solutions.
Q. Will we be able to create scripts that change ZOI behaviors or object interactions? I’m especially interested in interacting with their thoughts or accessing APIs for that.Scripting mods are currently in development. In the meantime, the Data Editor allows for partial control over interaction elements.For example, you can modify dialogue choices and their outcomes to change gameplay flow.We plan to expand these capabilities further through future script modding support.
Q. Can we upload mods that import models from other games to CurseForge? What about using them as references instead of direct imports?inZOI respects creative freedom above all when it comes to mod development. All rights and ownership of user-created mods belong to the original modder—not to inZOI.If your mod includes assets ported or inspired by other games, please exercise caution when sharing, as you are solely responsible for any Intellectual property-related issues that may arise.When uploading mods to platforms such as CurseForge, please note that moderation policies may apply. Depending on the platform’s guidelines, your mod may be restricted or removed.
Q. Will you add a map editor like in Warcraft III so players can create full gameplay modes? With inZOI’s asset quality, I see great potential.
Currently, modding is limited to certain features.
That said, we are actively exploring broader expansion options and hope to offer a more open creative environment based on suggestions from our Creator community.
Q. How open will inZOI become to mod developers in the future? Will the game be fully accessible in terms of resources and tools?We aim to provide as much access to game resources as possible, within the limits of copyright and security considerations.Our team is continuously reviewing ways to support creators in utilizing inZOI’s assets creatively and responsibly.
Q. Does the ModKit support Chinese? How many languages are available? Will tutorials be available in Chinese as well?The ModKit is currently provided in English, but tutorial videos include Chinese subtitles.We plan to gradually expand support for additional languages, including Chinese.  Q. Are there any plans to integrate with the Steam Workshop? It’s a very convenient platform for distributing and managing mods.There are currently no plans for Steam Workshop integration.However, we may consider it in the future depending on community demand and feasibility.
Q. Will the ModKit or mods be optimized for low-end PCs?The ModKit itself is not specifically optimized for low-end PCs. However, creators can take optimization into account when designing mods, such as by adjusting resource sizes and settings accordingly.
If you have any additional questions or suggestions regarding the inZOI ModKit, please let us know through our community channels. We will continue to work towards improving the overall gameplay experience based on your feedback.Thank you,The inZOI Team