Improved Wizarding I Update 1.2 is Live Now
Hello Wizarding Folk!
We hope you all enjoyed your first month on the Shatter. We've been hard at work improving the game, and we’d like to share some of those improvements with you today!
Buckle in because there are three main parts to this update: Festive glamours for your clothing, new communication tools for multiplayer, and significant improvements to item management and chests. At the bottom of this post you’ll find our usual list of patch items, but we’ll highlight the exciting bits first.
Feature 1 | Festive Clothes for All Sorts
Start your magical winter off right with several new costume glamours! Bring out your inner forest-dwelling Magus with a fresh set of robes, gloves, boots, and wooden mask or enjoy a good night's sleep with the new bedtime wizard hat. Also included in this update: a dainty silver lace mask and a flowery poinsettia hat.
Feature 2 | New Communication Tools
Wondering what your friend is up to? This patch includes several key updates to messaging and communication. Keep your eye out for on-screen notification in multiplayer games letting you know when your ally enters the tower, starts an expedition, or fails you and dies. Off-screen indicators will be shown for other players and charmed allies – making it easier to track them down in sticky situations.
However, the biggest addition to this patch is a wheel-of-magical-communication!
If you wish to communicate with your fellow wizards hold the comms wheel key (default G on keyboard) to select your chosen message. This unique expression will appear above your hat as well as on the world map. This mechanic can be used in any situation while exploring the shatter, including:
Telling your buddy they’re doing a great job
Expressing your sadness at the passing of a beloved pet
Letting a teammate know the location of resources, or other goodies
Feature 3 | Resource UI Improvements
Finally, to make your crafting, collecting and cataloging of resources easier, we’ve introduced a small number of UI improvements.
All wizards will be able to access chests, crafting stations and most other buildings simultaneously. No more bumping into your buddy when you’re attempting to reload your wand.
Use the “Store All” button on any chest to immediately move the entire contents of your backpack into safety. In addition, use the “Sort” button to neatly stack and re-order all items.
Need more room? This patch includes a new way to upgrade chests! Simply build your new chest directly over the old one. You’ll receive the difference in materials directly into your inventory.
Thank you, Wizards!
We want to extend our immense thanks to everyone who has played our game so far! An extra special thanks if you’ve been chatting on the community pages, talking in the Discord or submitting bug reports in the game – your participation is what makes updates like these possible! Please let us know what you think of these changes and what other features you’d like to see in future patches!
For the curious gunmancers, here is a detailed list of fixes, changes, and updates:
General Improvements
New communication wheel
New Multiplayer UI messages
Updated settings menu
Updated map scroll for both controller and KBM
General performance updates to networking, saving, and more
Updated player animations for reload, resurrection, and more!
Several localization overflow and formatting fixes
Eyelash eyes should now appear correct on all wizards!
Updated credits and special thanks
Resources, Recipes, Crafting and Building
Fixed some buildings still making sounds after deconstruction
Chests can now be directly upgraded by building over them
Multiple players can now access chests, processing stations and crafting stations at the same time
Spells and Powders
Updated VFX for some spells
Minor fixes to some spells and powders
Enemies, NPCs and Combat
Magehunter, Orion, and Barbarian SFX updated
Updated VFX for some enemies
Faunaby’s quest should now be easier to trigger
Hilda should no longer ignore you if you skip her dialogue or scan her too soon
Updated enemy spawn rates
The aimline should now rotate at a more consistent rate