İlk büyük Gimmick! 2 yama burada
Hi everyone! Gimmick! 2 released two weeks ago and today we're launching our first major patch on Steam that will fix reported issues, as well as adding some extra polishing.
Full patch notes down below:
GENERAL
IMPROVEMENTS
Spear Ohagi spear hitbox reduced from 3 to 2.5
Updated death animations for multiple enemies
Hoho celebration animation updated
Flying Ohagi dive animation updated
Add Flying Ohagi alert state
Updated Yumetaro walk and jump particles
Updated Warp Door animation
Updated Barûntaro idle animation
Updated faded out sticker when taken
Updated beam/rail visuals for moving platforms
Added more freedom to use Yumetaro's original horn with other horns unlocked
Hoho will now wave a pink flag if all chests and stickers from it to the next Hoho location has been taken
BUG FIXES
Fixed multiple cameras throughout all levels
Enemies pushed into slopes should no longer visually turn back
Updated rendering order so that the star always render behind pipes
Updated rendering order for roof bomb explosions
Fixed screen going permanently black if going to level select when dying and then opening a level
Fixed bug where Ohagi with headgear does not take damage after first hit
Fixed Crash if returning to level select through menu when dying
UI
IMPROVEMENTS
Added a separate image for removing hat to go back to no hat
Hint of location of chests in relation to Hoho checkpoints is now visible in the pause screen
Updated translations
LEVEL SELECT
IMPROVEMENTS
Removed blue outline on levels
Smoother rain clouds
MIDSUMMER MEADOWS
IMPROVEMENTS
Reduced distance to wall after checkpoint in cave to allow for more star usage
Updated assisted mode to make it less likely to trick assisted player in solving puzzles the wrong way
BUG FIXES
Sometimes the game could crash seemingly at random in Midsummer Gardens. This has now been fixed.
TADPOLE TEMPLE
IMPROVEMENTS
Added crumbling block after second checkpoint if dying while taking the track below frog statue
Updated art assets to expose platforms
Added more Fauna
Updated tiling textures
BUG FIXES
Updated backtracking cameras to make sure Yumetaro doesn’t leave the screen
Fixed music not starting if dying just before gate to Temple
Fixed so the door completed is opening if Yumetaro died while it was moving
Music from the middle boss now always stops after leaving the area
ARCTIC ASCENT
IMPROVEMENTS
Updated background so camera doesn’t reveals empty areas
Updated second part of final descent to make direction more apparent
Added more Fauna
Updated lava tiling textures
Updated ice tiling textures
Arena was made a tiny bit friendlier while playing on assisted
Updated checkpoint trigger area in snowball pit in order to avoid accidentally missing it
BUG FIXES
Fixed asset depths
Fixed minor tiling issues
Updated fires on all sources that use torches or braziers so they stay the same intensity
Fixed blocks that visually looked like platforms but were not solid
Added failsafe if entering the arena after it has been cleared
Added death protection in areas that could otherwise break the game
FISHY FACTORY
IMPROVEMENTS
Updated conveyor belts in various areas to allow for alternate ways to interact with level
Made path to hidden sticker secret a bit more obvious
Updated area in final boss to allow for more play patterns
Updated timing until Ohagis spawn in final boss
Updated slime position on whale
Added animation for sad whale while sick
Updated Whale Ride to allow for alternate strategies
Updated tiles with mix textures
Added fish in the water in Lakeside
Added extra Camera for fast players
BUG FIXES
Updated Ohagi in the machine animation
Fixed tiling errors
Whale could sometimes start swimming before player had reached it
Whale could push Yumetaro inside a wall with no way out
Rain should now properly turn off when returning to level select.
CLOUD CASTLE
IMPROVEMENTS
Update fire speed of arrow cannon to allow for cleaner play to get chest
Removed Ohagis on final boss while playing on assisted
Updated tiles with mix textures
Added bird fauna to Castle
Updated reveal area around Seagull
Updated animation and effects for final boss in the level
BUG FIXES
Fixed visual bugs in tileset
Altered one pipe to be one-way
SORCERER’S SANCTUM
IMPROVEMENTS
Added trail to particles for Manto phase 2
Charge animation updated
BUG FIXES
Moving projectiles in level should now properly play sounds
CREDITS
Credits updated with new names
STEAMDECK
BUG FIXES
If run with Proton the game no longer ask for C++ install on launch