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Thursday, September 15, 2022 9:17:45 AM

Hræsvelg: The clan of the Eagle

Hey everyone!
We are proud to present to you our ninth clan, the clan of the Eagle, which brings some exciting new mechanics and units to Northgard.
Read on to find out more about what makes the clan of Hræsvelg so unique.

https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/





Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desolate areas.
They are led by Grif, the only survivor of an extinct clan.








Orphaned upon the fall of their parent’s clan, Grif was adopted at a young age by the followers of Hraesvelg.
This demonstration of adaptability made them a perfect leader for the Eagle clan.

https://j.gifs.com/NOyRzD.gif





The Aviaries replace the Scout Camps. They train Falconers and reveal Buried Caches on the map over time.
https://j.gifs.com/pZlPxp.gif
Falconers gain

Lore
when exploring uncharted lands. They can explore Ruins, Shipwrecks, and close Wolf Dens and Draugr Tombs even outside their territory.
You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
Resources are dropped in a Loot Pouch on the zone. It can be claimed by the Eagle clan, or left for an ally clan to collect.
Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.
The clan gains no

Fame for colonizing new zones.







Fame 200 | Nomadic Tribe


Clan units outside of the territory consume -30%

Food and Firewood
.
Zones can be upgraded using

Food
.
Houses and Military Camps in upgraded zones house +1

Pop
and +1 Warband.



Fame 500 | Scavenging


Wolf Dens, Draugr Tombs, Ruins, and Shipwrecks can be explored a second time. Providing additional resources except

Fame
.





Sentinel

Replace: Colonization
Effect: Falconers can be assigned as Sentinel to a zone to increase its production, and the


attack power of units in the zone.

Blood Eagle

Replace: Defensive Strategy
Effect: When a unit is attacked in a zone containing Hawks, they blind the enemy unit for 3 seconds.

Training Field

Replace: Feeling Safe
Effect: For each zone without foes bordering the clan territory, the clan gains +1

Happiness
.

Rapine

Replace: Legendary Heroes
Effect: Decolonizing an enemy territory turns the zone into a Boneyard. Hawks collect resources from production buildings in addition to natural resources.

Foraging

Replace: Mining Efficiency
Effect: Resources gained from colonizing special zones, closing Wolf Dens and Draugr Tombs are increased by 60%.






Relic reveals a Forbidden Cache containing rare resources guarded by mythical creatures.
For each opened Buried Cache military units gain +2%

Attack Power
permanently (max: +10%).
Every time a Forbidden Cache is opened, all current military units gain +10%

Attack Power
until they die (max of combined bonuses: 30%).

https://j.gifs.com/ywxnLE.gif

Note
The clan is available in all game modes, and will be available in Ranked multiplayer in two weeks. A special channel is open on the Northgard server for you to provide feedback on the clan balancing so we can get the balance as close to perfect as possible for when the clan becomes available in ranked.

















The clan can use Swidden Field on its zones to temporarily increase production at the cost of a reduced production afterward.
The clan can copy knowledge of any clan they encounter.





Skirmishers

Skirmishers can be used to attack enemy territories but they do not decolonize zones on their own.

Signy
Age 16: Raised by Wolves

Signy gains Cloaked ability.
When units are Cloaked among wild creatures, they neutralize their aggressivity toward the clan, and increase their aggressivity toward enemy clans.
When an assault is launched by the creatures, they reveal the zone they attack.

Age 17: Shadow of the Wild

All military units gain Cloaked ability.





Black Market

Merchants produce 20% more

Kröwns
.
The clan can trade even with Factions and Clans at war against them.
When Cloaked on a neutral faction zone, units degrade the relationship between the faction and enemy clans.

Rapacious Exploitation

Each zone affected by Swidden Field provides +1

Happiness
to the clan (max: +3).

Under Pressure

Skirmishers can attack enemy production buildings to steal the resources they contain.

Guerilla Tactics

Each unit slayed or lost in enemy territory permanently increases all military units

Attack Power by +1%
(Max: 20%).
This bonus is doubled during the first 5 seconds of combat.









Shield Wall (Shield Bearer forge upgrade)

Unit

defense is increased by 40% when receiving the first attack in combat (rather than when the combat engages in the zone).

Cloaked

Units cloaked among wild creatures consume 50% less

Food
.





Marketplace

It is now possible to buy the smallest amount of each resource at the Marketplace.

Mines

Ore extraction now functions with a gauge system. Miners increase the gauge, when full, 1 Ore is extracted at once from deposit and added to the clan resources (This is to avoid the problem of 0,5 ore being extracted from deposits, and deposits giving 14 ores total instead of 15 for example).





Dwarves

Dwarves when in good relations with a clan now just give one type of Ores (Stone or Iron) - randomly selected at the start of each game - The ores they sent players are extracted from the deposits on their territory. Eliminating the faction will allow a clan to colonize the zone to exploit the remaining resources.





Scouting

There is now a maximum scouting time for a zone. On big and huge maps, time required to scout the farthest zones are thus decreased.

Performances

Optimized various game systems to improve multiplayer performances.

Creative Mod

Player names can be customized in the map editor
Units stats are now displayed without a factor in the Northgard Editor.

UI

Improved the font system for 4k monitors, so all the texts are displayed nicely (it’s crisp!).
In the multiplayer lobby, the players’ ELO are displayed correctly.
War notifications are now clickable, and it moves the camera to where the fight happens.

Controls

Add a special keybind (ctrl-e) to select all military units that can go outside the player territory.

Localization

Improved various texts







Fixed a bug where sometimes FFA placement at the end of the game was wrong
Fixed Navy color on the minimap
Fixed a memory leak in the map creator
Fixed a bug where myrkalfar raids wouldn’t launch
Fixed a UI glitch with modded games in the multiplayer lobby
Fixed Overwork SFX stop before the end
Fixed IA Squirrel cook meals
Fixed the achievements “Great explorer” is no longer validated by launching the campaign
Fixed some localizations
Conquest Kraken : the second bonus now works on Dystopia battle
Conquest Squirrel : can no longer produce Krown through meal on Greed's Price battle
Krown productions from Skald can benefit from production bonuses like Feast
Heroes and companions are no longer consuming wood while outside their territory
The competitive event window no longer shift when the event is finished
When playing the squirrel clan, AI can now cook meals
"Operative Dwarf" now mine their ore correctly
When writing something in the multiplayer chat, the “/’ no longer opens the console.
Reset UI scale to 1x when switching off 4k.






P2P transfer issue if the Host leaves the game and there are several non-AI players
Some french sentences are not translated
Coop conquest: no reconnect button
Falconers are unable to scout enemy townhalls


https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/