Hotfix Update 1.0g2
Greetings, Void Hunters!
We have just released Hotfix Update 1.0g2, which solves a bunch of the issues reported over the last few days! This update would not be possible without your support and feedback, so thank you for helping us make the game as smooth as it can be!
General changes:
Minor change to Vsync option in graphics settings: Due to an error in our migration process for some users, Vsync was automatically disabled. With this hotfix update, it will be enabled again by default, so if you would like it turned off, please change the setting in the Graphic settings menu. You will now have another option which allows you to set any FPS cap you like with a slider for full flexibility;
Fixed an issue where Warcry (Barbarian Artifact Power) would grant buffs but not cause damage on enemies, being a lot less effective than intended;
Considerably reduced the effective health and area of effect of Shadow Lords of the Void;
Corrupted Void Hunter bosses have had their areas reduced, either with smaller size, longer cooldown or in general would use less of the arena;
Reduced effective health of the Void King, especially in the last stage of the fight;
Fixed an issue where certain Corrupted Void Hunter skills would be affected by the visibility slider, becoming hard to see if visibility was set too low;
Fixed an issue where ascensions and other objects could spawn inside the Void King in phase 1 of the fight, making them impossible to interact with until phase 1 was over;
Fixed an issue where on a Gamepad it would not be possible to change the difficulty of the Unholy Cathedral’s last ritual;
Fixed an issue where using Mouse movement + dashing could cause small step-backs in the wrong direction;
Gunpowder is now affected by runes that reduce the amount of Ammunition required per proc;
Fixed an issue where a couple of Samurai’s Ascension power ups did not have a pick-up limit, which should be limited to 5;
Fixed an issue where Lords of the Void could spawn in a very weird place in the Caves of Dhal Zhog;
Fixed an issue where there would be an unintended delay before Mh’thaeus fight in the Unholy Cathedral, causing a few issues with ascensions;
Fixed an issue where in lower resolutions it would not be possible to filter the Profile screens by character;
Fixed an issue where the Monkey King model would become… wonky with certain skills;
Fixed an issue where the visuals of certain locked characters would display incorrectly, with a big black square;
Fixed multiple localization issues across the game (International subtitles are still being worked on and will be here soon!);
Fixed an issue where in extreme late game scenarios certain projectiles would not hit enemies properly, causing less damage than intended;
Changed Ammo Box visuals to be less intrusive;
Fixed an issue where skills such as “Shredding Armor” (chance to gain a certain buff over the duration) would not properly count when they give you the buff. This is relevant if you have power ups such as Huntress Snare, from Aruanak, which launches a skill when a certain number of stacks of Aptitude is applied;
Changed the visuals of Dragonflight so that the actual dragon is more noticeable (but still affected by the visibility slider);
Fixed scenario objects not properly dissolving when destroyed;
PS: International localization for subtitles is still coming! We are almost there and will make another hotfix update as soon as they are available!
We hope you are enjoying the full release, and keep an eye out, for we have not uncovered everything that hides in the void just yet...
~ Soulstone Survivors team