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Thursday, October 26, 2023 11:06:02 PM

Hotfix Megathread 5.1.x


Heroes!

This announcement will catalogue all the hotfixes we have released for patch 5.1.0 that came in with the Necromancer career, and will be kept current with the latest hotfix release added to the top of the patch notes.



Hotfix 5.1.3
Fixes

Berserkers and Plague Monks no longer track players when they’re invisible.
Specials no longer track players when they’re invisible.
Fixed a bug that made certain enemies deal less damage than they’re supposed to (Notably, Plague Monks/Berserkers and Infantry).
Fixed a crash that could occur when hotjoining a mission that had a javelin or throwing axe with an illusion applied, but the player’s inventory had not fully synced.
Fixed a crash when hotjoining into the end event of Tower of Treachery.
Fixed a crash on Wizard’s Tower due to scripted projectiles. Olesya is up to her old tricks again!
Fixed rare server crash when leaving a mission when Necromancer is in the game.
Fixed a crash when grabbing the Necromancer’s ability information scrollbar on the hero selection screen with your mouse.
Fixed a re-introduced frame-perfect host crash. The game would crash when skeletons ran out of valid enemy targets the frame before they finish an attack.

Hotfix 5.1.2
Tweaks

The Necromancer’s Icon of Death is no longer shown in the ally frame UI thingie, it’s now back to only showing whether the ally has a potion or not.
Fixes

Fixed the dummies in the Keep being too fat and having big collisions.
Fixed hot join crash if a Ranger Veteran with the ‘Exhilirating Vapours’ used their ability that session.
Fixed Bardin being able to stealth infinitely with the ‘Surprise Guest’ talent by re-entering the ability.
Fixed Ranger Veteran with ‘Exhilirating Vapours’ talent showing the wrong amount of ability stacks.
Fixed small enemies swallowing bombs when thrown at them.
Fixed occasional frame perfect host crash when a defend command is issued the frame before an attack command swing finishes.
Fixed bug where Necromancer lost Icon of Death upon drinking a Potion of Endless Bombs. You can all play Chaos Wastes again!
Fixed Necromancer not losing Grimoire on death.
Fixed Engineer not losing additional bombs on death.
Fixed Handmaiden bleed dash talent damaging Necromancer skeletons. She’s now fully accepted that they are friends. :)
Fixed a crash in Fort Shakalaka related to the end event cannonballs.
Fixed a bug where Necromancer would keep her potion when giving it away.
Fixed that bug where the challenge “Unrestful Bonefire” could only progress one point per level.
Fixed a crash when hotjoining into the end event of Tower of Treachery.

Hotfix 5.1.1
Fixes

Added more failsafes for Twitch mode not working.
Fixed occasional host crash from skeleton targets dying
Fixed Soulstealer Staff not benefiting from the “Heat Sink” trait
Fixed a crash when hotjoining into game with a Sienna that has the ‘Lost Souls’ talent.
Fixed crashes related to French localization.
Fixed crash when Necromancer bot used the Soulstealer Staff’s ‘Soul Rip’ attack.
Fixed a crash from throwing Morgrim’s Bomb on enemies.
Fixed a crash when the Necromancer commanded her skeletons to defend in the exact moment they died.
Fixed frames from Chaos Wastes challenges being hidden unless you own the Forgotten Relics
Fixed a crash that happened when hotjoining while a resumeable interaction is in progress.
Fixed a crash that could happen while starting a resumable interaction as a client related to latency and prediction.
Fixed a crash with the souls from the Necromancer’s ‘Lost Souls’ talent when targeting Wizards Tower skulls.
Fixed the souls from the Necromancer’s ‘Lost Souls’ talent having issues hitting targets.
Chaos Wastes: Fixed Rhya’s Thorns boon crashing upon breaking shields.
Fixed crash for when a Necromancer left the game while a projectile from the Soulstealer Staff was chasing enemies.
Fixed rare crash occurring when a player hot-joined into a moving elevator, while a Globadier made a charge run towards the player.
Fixed some crashes related to Sister of the Thorns’ walls.
Fixed a crash when Morgrim’s Bomb stuck to an enemy.