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Friday, June 20, 2025 4:55:41 PM

Hotfix #3 | Month 1 Update

Greetings, Guardians,Thank you for you patience and ongoing feedback. We’ve been listening closely, reading every report, and working hard behind the scenes to deliver a more stable, immersive, and beautifully optimized experience. Today, we’re rolling out Hotfix #3 the Month 1 Update - live now!Here’s what’s included!🔄 SAVE SYSTEM UPDATESBackup Save System: The game now automatically creates a backup save every 25 minutes (max 10 backups). You can rollback to these if your main save is corrupted or soft-locked. Access this via Manage Save Data menu.Save Game Naming: Simplified save file names (no special characters); Names are shorter to fix issues caused by file names becoming to long for some devices.Save Name Auditing: Long or invalid save names are now automatically corrected to conform to new system.Save Copy Fixes: Copying an original save multiple times during different play sessions no long causes new copies to overwrite existing copies. New save names are now unique.Offline Achievements: Now properly tracked.💆 QOL UPDATESKeybinds on PC: "M" opens map, "Esc" opens Exit Menu. "Tab" still returns to your last visited tab.Panning Map: Smoother and no longer clamped.🕹️ GAMEPLAY & UI BUG FIXESD-Pad Input Adjustments: D-pad up/down are no longer zooms the camera as these inputs are mapped to Fat Travel Home and Photomode. Zooming remains a PC-only feature (mouse wheel).Pressure Plate Fixes: Now reset properly if associated objects despawn or reset, fixing several soft-lock issues.Lava River Platforms: now spawn properly when you load game already in proximity.Destructible Ram Door: Now retains its broken state after being destroyed.Stormy Home Key Fix: No longer unlocked by unlocking Stormvale Portal.Tomb of Heilda: Stone elevator fixed.Ashlands Snake Shrine: puzzles fixed.Statue of Eona in Fox Island Cave: No longer overrides Home location when activated if main story is completed.Map Waypoint Fix: Waypoints now correctly place on grave icons.Scroll Pop-up: Scroll count display fixed.🔧 OPTIMIZATIONSReflection Quality Fix (Low Settings): PC visuals now look as intended. Low settings can now enjoy better visuals with no performance impact.Adjust World Position Offset Disable Distance 100s of game actors (Hazel Bushes, various plague meshes, flags, etc). These actors would invalidate shadow cache a extreme distances.Static mobility now applied to non-moving components (chests base, door frames, standing stones, etc.). Prevents Shadow cache invalidation.Static mobility now applied to non-moving actors (Destructible pottery, Audio/trigger/blocking volumes, VFX, Spline paths (wisps, rivers, slides),Flag poles, hero skeletons, etc, etc). Actor that need mobility override this. Prevents Shadow cache invalidation.Rogue and hidden foliage cleaned up to improve performance.🌿 ENVIRONMENT & LEVEL FIXESTrial of Elders, City of Mosswood, Ashlands Snake Shrine, Mulfara Falls, Fox Village, and more cleaned up.Glide Cavern: Collision and mesh fixes.Pine Forest Rock and other Misc Meshes: Now has proper collision.Player home misc fixes.Skylight and Dungeon Hole Fixes: Closed off areas accessible via late-game abilities.✨ VISUAL POLISH Unique NPC Foxes: No more unintended tail glow during the burning village scene.Grimnir Encounter Visuals: Light particles and FX improved.Spirit Antlers & Fox Tail Embers: Now match your Light Essence colour for better visual consistency.Thorned Plague Vine Attacks: Now respond visually to Thorn Walker Rune.🎵 AUDIO POLISHVarious music stinger and layers that were broken on PC are fixed. This include "Kulning" vocals in Misthaven.Mossy Home Portal & Outro Music polish.Volume Slider SFX: Now affects raccoon and tortoise sounds.Console Music Bug: Fixed audio cutting in and out.Game Ending: Footstep SFX fixed.⚔️ GRIMNIR ENCOUNTER BALANCINGGeneralGrimnir's plague projectile cooldown increased (2.5s → 4s).Knockback reduced by 50% and removed during dashes and targeted jumps.Ram Phase:Grimnir's Melee cooldown increased to 4s.Lightning visuals now match Cleansed Ram.Grimnir's Plague "Cage" resized and given a visual upgrade.Sun Wolf PhaseRoots now deal only Thorn damage and no longer cause rapid multiple hits.Knockback behaviour adjusted.Moon Wolf PhasePlatforms now appear when gliding or walking underneath with Sunken Rune.Bear Phase9 fireflies instead of 3. Platforming redesigned to be a recovery/breather phase.🐾 MISC CHANGESSpecial Main Menu: Look for changes during the Light Weaver Event. 🦝Stag Temple Gate: Spirit vines now activate after unlocking Spirit Form Rune. This help guide player to use Spirit Form and progress in this area before leaving.Glide Cavern: Slight redesign to better guide player at start.Light Essence Icons & Descriptions: Updated to better reflect lore and Guardian themes.
If you'd like to participate and help this game continue to become better, please join our active community on Discord. Many thanks to everyone who’s sending in bug reports, sharing feedback, participating in discussions, and supporting our journey. Your continued love for Spirit of the North 2 helps us make the experience better for everyone! Stay tuned for more updates; and we’ll see you in the glades, on the cliffs, and beneath the stars. 🦊✨ Infuse Studio & Silver Lining Interactive
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