Hotfix #3 is now Live!
Hello everyone!
We have a new Hotfix coming your way.
Read all about what is included here:
Pressing escape now pauses the game in single playerAdded arrows to conveyor textures to make it easier to see in which direction they are headingFixed a bug where the firmarlite costs for fuel consumption(past day) in the fuel depot were displayed incorrectlyFixed employee of the month sign not showing the name of the employee of the monthFix for dropped items not streaming in/out correctlyImproved ore vein miner tooltipImproved stairs 2x1 lodFixed invalid drag plane angle for 2x1 stairsFixed bug with market share display in select planet frameTuned crafting time of Machinery Advanced PartsFixed bug where unequipping the orbital laser wouldn't turn it offFixed bug where smelters were able to make certain crafting recipes before they were unlockedIncreased loader speed to 1800 items per minute so that they now support the t4 belt speedFixed typo in elevator voice lineColor tuning to make text on commerce per planet more legibleMade font size more legible on producer screen panels where there are more than 4 ingredientsFixed out of date assembly line info db pageFixed memory leak in UIModelPreviewFixed error that could occur on dedicated servers that are running without a gpuFixed issue with ore veins sometimes being generated in such a way that two ore vein miners would attempt to mine the same voxels in the core which isn't allowedAdded a cap to the max speed a modded conveyor belt can run because anything faster than this
can cause some game/graphical corruption which can make the game unplayableFixed crash that could occur when deconstructing assembly line mergersFixed a bug where an invalid mesh was created when connecting power lines when the connection points were too closeChanged market frame so you can see current firmarlite and construction materialMade it so that on shipping pads newly unlocked ship types are enabled on older shipping pads by defaultFixed a bug on the shipping pad frame where ship selection button looked as if the ship type wasn't available even though it actually was.You can now specify your starting planet through your app.cfg file(ex: starting_planet="_base_starting_planet_3)Fixed errors that could occur when interacting with space ships in multiplayerMinor changes to recurring buy orders to make them more understandableAdded error ui for when people connect loaders to direct belt connections(such as the shipping pad)Added fuel consumption history and stats to fuel depot frameNow show an error message when belts get connected to an unconfigured shipping padFixed invalid cargo bay upgrade descriptionRemoved ability to drop/destroy critters(they can still be placed in the world, just not as static items)Fixed issues with market frame where ships didn't refresh their name(also improved text readability)Added more information in shipping pad tooltipAdded better information about allowed save file charactersAdded more information about world gen settingsFixed issue with conveyor drag mode where it was possible for it to add slopes in the wrong directionFreight elevator now flashes red if there are any connection issues and pointing at it will provide a tooltip of what the issues areMoved debts to finances tabAdd firmarlite widget to the top right of the first person hudFix leaderboard not showing own company name on first startupFix typo in container research templateFix gaps/seams in mesh of all 3 shipping platformsSome players are using WeMod mods and some of those mods are out of date and cause the game to act unexpectedly(such as the infinite jetpack mod). The game will now detect the use of wemods and if the game encounters any errors, the game will pop up a dialog next time it's opened warning the player that their WeMods might be causing issues with the stability of the game.Fixed memory leak in modkit icon generation windowFixed missing assets in modkit asset packs(you will need the modkit hotfix for these assets to work)Freight elevator now tells you max reachable height as your are placing itOptimized map framerate(still a work in progress)Fixed a bug on trade route ship fuel consumption where fuel didn't increase with distance as intendedFixed fog looking incorrect on glass at a distanceRemove 'resume' button from launcher when you connect to a server because players were assuming it would reconnect to the server when clicking resume and they would end up playing offline and losing their progressFix for a crash that could occur if your save file had more then 65536 conveyorsFixed bug that could occur allowing you to have two c3bbs when using the 'skip intro' optionHid sector distance when unlocked on planet frameFixed bug in planet frame where the wrong fuel category was shownChanged stack size of c3bb hub to 1Fixed data system dropdown not showing the correct comparison operatorFix for assembly line rail(straight) having too large a colliderFixed crash that could occur when placing freight elevators out of bounds using free placement modeOre vein miners now consume less fracking fluid based on mining efficiency researchAdjusted screen panel of fracking tower and ore vein miner to show additional information regarding mining efficiencyAdjusted research description for mining efficiencyUpdated localization Thank you and have a nice day! Follow us on socials: Discord Twitter Reddit Facebook Paradox Forum
Stay tuned for more news!