Hotfix #1
Greetings Guardians!
Thank you so much for all the support and kindness you've shown our small team in the first week of our game's launch - we're overwhelmed with the amount of support! You've been incredibly helpful by sharing the bugs and issues you've encountered.
There are still issues to address and it's likely others will pop up, the five of us are quickly looking to address what we can by importance and volume and we've been hard at work implementing a number of fixes to issues you, our community highlighted. These include;
Gameplay changes & fixes
We've added a Wisp after the glide cavern, to help guide the player towards Mosswood
In the Sunfire passage, the door that requires pressure plates, now requires rope pulls to open it, allowing players to backtrack if they want
The Raven logic has been updated. Now, Thought the Raven will return to you even if you choose not to follow her directions
Murals now ignite regardless of Thought being with you or not. Now murals will always be lit, so you don't miss then on the change Thought has gone on her own little adventure..
Tweaks to the Sunfire passage to make the area more consistent and streamlined
The Guardian Intro Cutscenes now only play once per gameplay session
Added an additional condition for Thought joining you, fixing for players who managed to miss her
Dropped Items now disappear after 3 minutes instead of 2
The Raccoon Cleanup Crew will hold items for a full 10 seconds before taking it (instead of 5), giving the player more time to react
Bite damage is no longer prevented by equipping the Thorn Walker Rune
Wisp form can no longer be used to bypass the Sea Monster, AKA Gerald
Wisp form can no longer be used to prevent damage to fox body
Fixes to Ashlands Snake Shrine puzzle making it more consistent
Environment changes & fixes
Fixed trap holes in Stormvale Tower that players can fall down and get stuck inside
Ashland Racoon Grotto collision bug fixes
Fox Island foliage bug fixes
Raven Temple trap holes collision fixes
Sign posts added before and after glide cavern to help guide player
Tree trunk collisions updated, so foxes are no longer stuck in trees..
Stormvale cliff meshing around Ram Temple updated to keep players from climbing up to the top before returning the Relics
We've added numerous blockers for player graves in dungeons, so that the graves will no longer spawn at the bottom of inaccessible pits and instead, close to the last spot they fell from
Performance Issues near player home mirrors fixed
Forest Tower collision fixes
Blockers added to Misthaven to keep players from leaving before cleansing Memory
Audio
Re-exported Major Guardian cutscenes in better quality
Added a new sound effects to 'evil' associated puzzles
Fix for Final guardian pre-fight music not triggering
Fix for Fox vocalizations not playing in corrupted zones
Further memory optimization, more music now streams
Added Tribe layer of audio to Raven Temple and Seer’s Crypt
Added SFX to burning trees in Ashland
Added Vista music changes
Added Puzzle Complete sound effects to all Biomes
Guardian 3&4 Cutscene audio now plays correctly on multiple encounter attempts
Glacier music now plays correctly
Glacier sound effects tweaks
Added Glide sound effects
Whimper SFXs tweaked
Added Outro for final guardian Encounter
Added SFX to a phase of the final guardian Encounter
Console Specific
*Console fixes will go live in the next 10 working days.
Global Illumination issues have been addressed, resolving excessive darkness in underground areas. Lighting quality in these areas is now comparable to the PC version
Fixed camera jitter. Camera movement over uneven surfaces/collisions now matches PC behaviour
Screenshot credits: KAT - go show them some love!
From us at Infuse and Silver Lining, thankyou so much again for your support.