⚙️ Hit-Reg Improvements & Much More ⚙️
Oi Speed Freeks,
Today, we've released an update that addresses many player's top concerns. In our testing we've noticed significant improvements and we hope you will now too.
Here are the details:
Improvements to weapon and ability hit registration over the network
Improvements to aiming synchronization over the network
Optimized Shokkjump Dragsta Shokk rifle VFX to be much more performant. This might fix the stuttering issue during play for some people
Deffkilla Wartrike unlock challenge set to 50m kill proximity instead of 10m and improved kill proximity detection
Removed sound effect for PROS message of the day cycling
Reduced Stompa arm-mounted gatling gun knockback, increased damage slightly
Looted Wagon Grot Bomm damage reduced to 60 (from 70)
Boomdakka Snazzwagon Billowing Smoke duration decreased to 4 seconds (from 5), Mek speshul primary accuracy decreased slightly
Fix for saw sound effect not playing at recap progress.
Fix the remaining time display for daily challenges in the UI
Fix for daily challenges being reset
Burna Valley finish line time increased by 10 seconds
Changed Teef icon colour to yellow
Playtime bonus Scrap per minute increased to 575 (from 500)
Adding dialogue box confirmation when leaving the game during a match, which explains that teams are randomized in the next match and that Scrap gained from this match will be lost
Locked vehicles now shown at the KUSTOMIZE and in-game spawning screens, with message saying that they can be unlocked through challenges
Increased Latest Loot to 12 items in the store
Fixed challenges screen to work properly with 16:10 aspect ratio
Fixed audio issue where sound entered another, terrible dimension when set below 25%
Some audio mix adjustments and overall volume lowered 2 db since it was a bit loud
Vehicles now always have full boost when respawning
Explicitly added vehicle compatibility to item descriptions in the store
Increased available search window time for matchmaking
Various improvements to controller management to avoid conflicts
Added vehicle abilities screen to KUSTOMIZE menu
Fix for achievements with no rewards showing at the end of match recap.
Fix for challenge sets showing incomplete information at the end of match recap.
Bots now use dash and are more aggressive with their initial combat engagement
Some of the highest priority tasks we’re working on still:
Fix issue with vehicle challenges seemingly resetting progress and not unlocking items
Fix issue with Teef not showing up after they have been unlocked through progression
- If this has effected you try this: https://playersupport.plaion.com/hc/articles/20848220459037
Fixing an issue with Scrap Boosts not showing up after they have been unlocked through progression
Fixing issues with not being able to create/join a party and/or matchmake as a party
Making sure matchmaking puts you in your region (server provider issue – they are being contacted)
Improving matchmaking to make fewer but more full lobbies
Adding servers in Oceania, South America (server provider has been contacted to allow us to do this)
DeffKilla Wartrike front guns may fail to deal damage if a players ended a game in the wartrike and continues to use it in the next game without switching vehicle. Switching to another vehicle and then back to the trike solves this issue for that game.
Further improvements to netcode / hit-reg
Thank you for baring with us and all those who have helped us hone in on these issues.
We're pleased with these additions and refinements. But of course, this is an on going process and we're looking forward to seeing your feedback and make future adjustments.
Until then, Happy Krumping.
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