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cover-Half-Life: Opposing Force

Tuesday, October 8, 2019 5:31:33 PM

Half-Life: Opposing Force update released

An update for Half-Life: Opposing Force is now available:

Fixes
Fixed end of game transition failing to run after defeating final boss
Fixed grapple sound effects and alternate fire
Fixed crash when target of a Gonome projectile is killed
Fixed sniper rifle using wrong animations
Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
Fixed displacer ammo HUD icon
Fixed Glock being reloadable while full


General
Fixed setting monitor refresh rates through -freq when used with -nofbo
Fixed unnecessary texture rescaling with NPOT textures
Fixed slist command, will now show servers on the local network
Fixed erroneous return in SV_ClipToLinks (HL #1685)
Fixed inability to reload a partially empty weapon after reloading a save game
Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
Fixed progress bar for individual files in resource download always showing at 100%
Added auto-saving of several cvars (HL #2237)
Fixed missing localizations in spectator UI
Fixed NPC turn rate when running at >60FPS
Reordered columns in server browser to prevent game descriptions from being used to fake server player count
Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
Security fixes to console commands
Security fixes to resource loading
Security fixes to saving/loading