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cover-Gungrave G.O.R.E

Friday, December 16, 2022 4:01:59 PM

GUNGRAVE G.OR.E - PATCH NOTES 1.01




Gunslingers,
Here's the Patch Notes 1.01, bringing new content and minor bug fixes along with a free "Cel-Shaded Mode"!

NEW ADDED SYSTEM:


Cel-Shaded Mode added
Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
Invincible while using demolition shot


BUG FIXES:


Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
Fixed issue of Ganpo's attack not giving any damage to Grave when standing on certain area
Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
Experimental Cave level's changed jump platform level design is not implemented on map select image
Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
Fixed issue of thrown enemies moving while using Demolition Shots
Grave teleporting to somewhere when getting out of Ganpo Superior's Grab attack
Polished animation of Ganpo Superior
Fixed an issue where the death sentence looked like it is dragged out


CHANGED SYSTEM:


Grave's melee attack will not cancel it's own animaiton anymore
Improved Demolition Shot's damage
Demolition gauge gains more per shot
Improved Graved Yard
Demolition Shots' production added – Doom’s Rain, Death Drive, and Executioner’s Blood
Improved hit detection of Funeral Strke
Improved Parring detection so it is easier to parry those projectiles
Adjusted balance of the game
Changed HP and damage of enemies in Easy and Normal difficulty
Attack motion changed for Ligabu
Fixed animation of Bhrbau
Who-Knows-Who's floor explotingm attack will be smaller
Ganpo Standard’s attacking range has been polished
When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
Blending has been done for Ganpo Superior’s animation
For Quartz, her demolition point increased by 1
When you restart or continue at the map you previously played, the earned demolition points stay still
Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
Crosshair now appears when hell hound or hell fire is being used
Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit


OTHER CHANGES:


Polishing Autofire HUD UI
Added Autofire UI save system(Maintaining last selected option)
Polished Demolition Shot video in Lab
Jump Storm Barrage can break shields now
Death Tornado’s tutorial explanation has been added
Added effect for Ligabu's Leaping attack

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