Güncelleme 32 (Şubat 2025) - Plaza Central
Hey Folks!
First update of the 2025 calendar year! Running multiple content mods in lobbies will now be better than ever! Here's what's in the update:
Content Mods in lobbies
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Previously, content mod dependencies could only be loaded in lobbies if the parent Map or Game mode called for them. Today, that changes with the ability to load content mods lobbies decoupled from maps or game modes. You can load up to 10 content mods at a time now and mix your own sets of weapon packs or gameplay modifications.
Plaza Central
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All scheduled trains have been canceled due to violent outbreaks in this modernized plaza. The public square's German chief architect, Patrick Würm, is quite displeased to see his most renowned work used for a military skirmish. The building was not designed for this purpose.
Additional Cosmetics
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The store is stocked with new cosmetics! We've added a Deathbloom collection and introduced an animated 8-bit pixel bundle. You'll also find standalone Rose, Alien, Comic-pop cosmetics, and a Foxtrot charm.
Minor Weapon Balance Update
Based on feedback from the community, we've made adjustments to the weapon balance to give more attention to weapons that are typically overlooked during the Search and Destroy purchase phase. Please see the patch notes below for more details.
Patch notes
Core
-Added new map: plazacentral
-Added new cosmetics: ComicPop m16, Deathbloom Bundle (revolver, ak12, knife) 8-bitfire (de, ar, knife), alieninvasion uzi, rose ak12, foxtrot charm
-Added ability to select up to 10 content mods in lobbies
-Adjusted hand poses on some of the custom knives
-Adjusted lobby mod download UI to add more context to mods being downloaded
-Adjusted fire rate of the autoshotgun (increased)
-Adjusted the rails on the sks and scur to help with putting scopes back
-Adjusted charm on ppbizon
-Fixed audio position of smoke grenades when in they’re in a final resting place
-Fixed exploit related to vehicle exiting
-Fixed Pistol laser not using the correct lens
-Fixed issue with motorcycle tire alignment
-Fixed pre-clipping SnD bomb grief
-Fixed skinned knives not showing in OITC
-Fixed an exploit that would make a weapon invisible
-Fixed explosion fx missing on direct player hit with a rocket
-Fixed out-of-bounds exploit in carnival
-Fixed crate gap in Pinehill
-Fixed floating SnD bomb spots in autumn
-Fixed various LODs and minor lighting issues in various maps
-Fixed flashlight and laser collision issues on stalingradnight
-Fixed penetration issue with planters in datacenter
-Fixed landscape warping issues in stalingradnight
-Fixed Anticheat affecting newer CPUs
Balance Table
-Reduced price of drumshotgun to $3000, Adjusted armor penetration to 15
-Reduced price of scur to 2600
-Increased kross damage to 20, lowered price to $1400
-Increased m9 armor damage to 40
-Increased revolver armor damage to 50
-Adjusted VZZ damage fall-off range to 1000-2000 with falloff multiplier adjusted to .8
The Hide
-Adjusted to increase music intensity on the last objective
Audio
-Fixed Tank side gunner audio cutting off
-Fixed issue with match ending music restarting on gunfire
SnD
-Adjusted armor buying logic to only charge the player the cost of the helmet when they already have full armor. ($350 instead of $1000)
-Fixed controller inversing left/right handed mesh under SND reset RCON command
-Fixed an issue with the knife not registering hits after the bomb gets planted
UI
-Fixed issues with notification icon selection being unreliable
Competitive room
-Fixed strange lighting issue around tool box
PavTV
-Fixed PAVTV not showing values properly
-Fixed only saved flag not working as intended
-Fixed Bomb plant spot disappearing after the end of the round
-Fixed the cancel button not working as intended
-Fixed Live flag not updating correctly
-Fixed Pavlov TV not gracefully ending replays when the SnD match completes
-Fixed issue with timeline bar extending beyond display bounds
-Fixed overlapping text in the search box
-Fixed manually typing numbers for camera settings not working as intended
-Fixed issue with rotated SnD server showing old matches as live
Pavlov TV API
-Fixed /Killfeed breaking when viewer moves in the timeline
-Fixed /PlayersPos reporting incorrect bomb state
-Fixed /MatchEvents issue rounded with floor()
-Fixed /MatchStatus {MatchStatus}.TeamX.Helmet always false.
-Added avatar URL when player is referred, (shack: shackname, steam: steamid,
-Added replayid of currently playing to match status