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cover-No More Room in Hell

Wednesday, April 2, 2025 12:44:33 PM

Güncelleme 1.14.2 Yayınlandı

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added enhanced support for offline solo play, enabled by selecting "1" for max. players in the "Create Server" dialog
Fixes
Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players (this patch has been applied in an earlier hotfix for 1.14.1)
Fixed decal overflow on round restarts, causing bullet holes and blood splatter etc. to disappear on certain maps
Fixed NPCs being invulnerable while frozen
Fixed sniper scope overlay not always hiding when the game suffers from network packet loss
Changes for mappers and modders
Added entity "point_worldtext", displays a text message oriented in the world, at its origin
Fixed cvar "sv_freeze_zombies_on_spawn" being forcefully set during extraction, which could invalidate rulesets
Fixed improper filtering behavior on entity "filter_activator_name"
Fixed rare crash when equipped "item_custom" collides with a moving prop door
Fixed static decals erroneously respawning on round restart and eventually overflowing the decal limit, dynamic decals with a targetname remain unchanged
Fixed zombies targeting players instead of "npc_bullseye" entities that obstruct their attacks
FMOD: Fixed sound files packed by maps not being precached and becoming inaudible when client joins a server
Ruleset: Added "Include" keyword for scripts
VScript: Added CBaseAnimating functions GetModelScale(), and SetModelScale()
VScript: Added CNavMesh functions FindNavAreaAlongRay(), GetAreasWithAttributes(), GetNavAreasOverlappingEntityExtent(), GetObstructingEntities(), and NavAreaTravelDistance()
VScript: Added CNMRiH_Player functions IsInBarricadingMode(), and IsPlacingBoard()
VScript: Added CPointWorldText bindings
VScript: CNavMesh function GetNavAreasFromBuildPath(startArea, goalArea, goalPos ...) now accepts null parameter for "goalArea", to compute a path as close as possible to "goalPos"
VScript: Optimized CConvars functions, getting values is now more efficient for cvars registered by scripts and rulesets
Changes for server admins

Added ability to ban items via cvars:

Added cvar "sv_ban_items", a list of banned item entity names with ',' delimiter, e.g. "sv_ban_items me_fubar,exp_tnt,item_pills"
Added cvar "sv_ban_items_on_entities", apply item ban list to loose entities (such as items placed by mappers)
Added cvar "sv_ban_items_on_random_spawners", apply item ban list to random spawners
Added cvar "sv_ban_items_on_supplies", apply item ban list to supply crates
Added cvar "sv_ban_items_override", additional ruleset validated ban list for use with maps, scripts etc.

Added first batch of "legacy cvars", in effort to allow servers to rollback changes that may affect their community playstyle (zombie behavior cvars were shipped earlier in 1.14.1)

Added cvar "sv_barricade_sounds", play impact sounds when boards get damaged
Added cvar "sv_bow_fix_wallbang", fix being able to shoot through walls with a bow
Added cvar "sv_bullet_impulse", turns on bullet impulse, which results in more visible ragdoll knockbacks based on ammo type
Added cvar "sv_cancel_throw_drop", fixes a glitch where player could hold drop key to store throw charge after holster
Added cvar "sv_chainsaw_fix_charge_glitch", fixes a bug where chainsaw can be charged to deal extra damage
Added cvar "sv_chainsaw_fix_use_entity_glitch", fixes a bug where chainsaw has infinite fuel while using something e.g. supply crate
Added cvar "sv_dropallammo", allow dropping all ammo by right clicking in the radial wheel
Added cvar "sv_etool_allow_shove_during_switch", allow players to shove while switching e-tool mode
Added cvar "sv_extinguisher_use_distance", how close to a progress trigger player must be with a fire extinguisher in order to use it
Added cvar "sv_flame_legacy", legacy tracking for flame kills (pre-v1.12.3)
Added cvar "sv_flare_gun_apply_radius_damage", projectile generates a small explosion that affects props, windows, players/NPCs and so on
Added cvar "sv_flare_gun_fix_oob_supply_drop", crates drop on player position to avoid out of bounds
Added cvar "sv_flare_gun_passthrough_glass", projectile passes through glass and won't explode on contact
Added cvar "sv_flare_gun_passthrough_player", projectile passes through players when friendly fire is off
Added cvar "sv_grenade_angular_impulse_max", apply forces to make grenades spin after throwing
Added cvar "sv_grenade_angular_impulse_min", same as above
Added cvar "sv_grenade_infect_bypass", infected players dying by explosion won't turn
Added cvar "sv_gunshot_suicide", allow gunshot suicides
Added cvar "sv_hide_ammo_hud_on_fire", hide ammo HUD after firing a shot
Added cvar "sv_initial_sprint_stamina_penalty", how much stamina does sprint initially spend
Added cvar "sv_item_pickup_sound", play sound on item pickup
Added cvar "sv_medical_allow_use_underwater", allow medical item usage underwater
Added cvar "sv_medical_audible_sounds", other players can hear medical item usage
Added cvar "sv_medical_instant_apply", medical items apply instantly (emulates v1.07)
Added cvar "sv_melee_impact_style", 0 = nothing, 1 = classic, 2 = particles across arc
Added cvar "sv_molotov_always_burn", should molotov always cause an inferno, regardless where it hits
Added cvar "sv_npc_frozen_death_immunity", frozen NPCs won't die, emulates glitched v1.14.1 behavior
Added cvar "sv_npc_goal_repath_tolerance", default value of 120.0 prevents runner zombies from catching moving players
Added cvar "sv_player_bullet_force_accumulator", apply bullet forces to player ragdolls
Added cvar "sv_player_death_music", play a tune on death
Added cvar "sv_player_duck_on_crawler_grab", allow players to duck when a crawler grabs them
Added cvar "sv_player_fix_hitbox_desync", fixes hitbox desync when looking up and down
Added cvar "sv_player_follow_ragdoll", camera follows player ragdoll on death
Added cvar "sv_player_grab_ff_immunity", grabbed players won't take friendly fire
Added cvar "sv_player_spawn_sound", play local sound on player spawn
Added cvar "sv_player_water_splash", players generate splashes on water
Added cvar "sv_realism_fix_bullet_penetration", fixes bullets not penetrating on realism mode
Added cvar "sv_realism_fix_crawler_damage", by default, body damage isn't zeroed on crawlers, as their hitboxes are difficult to hit
Added cvar "sv_shove_allow_during_firemode_change", allow players to shove during fire mode change
Added cvar "sv_shove_allow_during_ironsight", allow players to shove during ironsight raise/lower animation
Added cvar "sv_shove_allow_during_pickup", allow players to shove while carrying a prop
Added cvar "sv_shove_drain_stamina_on_world_hit", if shove hits world, drain stamina
Added cvar "sv_shove_stab_sound", play stab sound on applicable shove (SKS bayonet)
Added cvar "sv_suicide_disallow_while_using", disallow contemplating while using a progress trigger
Added cvar "sv_suicide_infect_score", score for gunshot suiciding while infected
Added cvar "sv_suicide_play_impact_sound", play impact sound on gunshot suicide
Added cvar "sv_voicecmd_common_sounds", common sounds such as bleeding use hidden voice commands
Added cvar "sv_voicesubtitles", enable voice subtitles in chat
Added cvar "sv_weapon_unload", allow unloading of firearms
Added cvar "sv_zippo_extinguish_underwater", zippo extinguishes underwater and can't be ignited
Added cvar "sv_zombie_always_attack_bullseye", zombies don't consider npc_bullseyes as obstructions, when 0, it emulates glitched v1.14.1 behavior
Added cvar "sv_zombie_pound_sound", zombies play impact sounds when pounding barricades, props, walls, etc.

Maps
nmo_shoreline
Added barricade point on cabin main entrance door
Fixed pixelwalk above cabin entrance stairs
Small visual changes
Tweaked zombie spawning and navigation