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cover-No More Room in Hell

Saturday, June 22, 2024 12:53:32 PM

Güncelleme 1.13.6 Yayınlandı

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
The game now includes a full sound cache, this resolves noticeable framerate hitches when playing sounds for the first time, especially for users with slower disk drives
Changes
Improved tension calculation in the dynamic music system (#1482)
Tweaked runner pursuit dynamic music playlist, songs with lengthy intros have been cut
Updated the localization files:

With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta, RicecakeHuman, Uncut
Want to localize NMRiH to your own language? Visit our localization repository on GitHub.

Fixes
Fixed bow arrows disappearing when fired at a certain distance (#1479)
Fixed certain ambient sounds such as room tones cutting short (#1482)
Fixed command "snd_restart" not restarting all ambient sounds in-game
Fixed converted ambient sounds having incorrect audible distance or looping forever
Fixed occasional crash when selecting an item from a supply crate
Fixed score rolling over with 2048 or more kills
Fixed speaker options crashing on the main menu
Changes for mappers and modders
Added "Ammo Fill Min/Max" keyfields to ammobox entities
Added opt-in keyfield to support MP3 looping, fixes an issue on existing maps where one-shot MP3 sounds loop forever due to incorrect spawnflags
Added weapon progress trigger support for "item_zippo"
Entity "point_viewcontrol_multiplayer" now turns on the camera when input "AddPlayer" is fired
Fixed !activator not working for "OnEndUse" on "trigger_progress_use" and "trigger_progress_weapon" (#1473)
Fixed hold time for "point_viewcontrol_multiplayer" not working when following a target
Fixed "point_viewcontrol_multiplayer" not turning on the camera for chosen players when input "Enable" is fired for the first time
Fixed movement speed modifiers not resetting the absolute max speed
Fixed zombie input "BecomeShambler" not working properly
FMOD: Improved ambient sound audible distance, now more closely matches "ambient_generic"
MapHack: Added function "$filter", removes entities by matching keyvalues
MapHack: Fixed "$modify" ignoring multiple keyvalue filters (#1474)
VScript: Added CConvars function RegisterAdminCommand(), creates a console command that can be only executed by server admins, otherwise it's identical to RegisterCommand()
VScript: Fixed CItem_InventoryBox function AllowEmpty() not working properly
Changes for server admins
Added cvar "sv_infection_bypass", ported from Ryan's QoL plugin
Added cvar "sv_barricade_show_damage", ported from Ryan's QoL plugin
Cvar "sv_bullet_bypass_player" no longer has a cheat flag
Maps
nmo_cleopas
Fixed incorrect dynamic music playlist
nmo_lakeside
Added dialogue captions
Fixed radio dialogue looping forever
nmo_rockpit
Fixed outdoor shadows and incorrectly lit props
Removed a single fence in front of the entrance to the control room
Removed clips from the staircase leading to the upper floor of the control room
Small adjustments to some item pools to reduce RNG
Zombies will now be pushed away from the spawn fence gate when it's being opened
nmo_suzhou
Added dialogue captions
Fixed finale radio dialogue playing for too long
nms_drugstore
Added dialogue captions
Fixed extraction helicopter dialogue looping forever
nms_ransack
Fixed weird reflection on mud texture
Tank now properly goes backwards when all players are extracted or when extraction expires