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cover-No More Room in Hell

Saturday, May 25, 2024 2:43:56 PM

Güncelleme 1.13.5 Yayınlandı

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:
Additions
Added mutator configuration, users can now save/load their selections (#1459)
Added new game type "Minigame", supported by mg_ map prefix
Current map name and game type are now displayed on the scoreboard
Experimental: Added item pickup prediction, toggled with cvar "cl_predictpickup" (when enabled, picked up items will move smoothly with lag)
Changes
Bayonet can now hit the character hull for more accurate shove detection
Deprecated SSAO and depth of field effects due to instability, these settings are no longer saved / visible in options, while cvars "nmrih_ssao" and "nmrih_dof" can still be used
Fallen arrow projectiles now expire over time
In maps utilizing level transition, player inventories and status effects are no longer restored on round restart by default
Reduced installation size by compressing navigation meshes, streamed audio, and voice lines (by ~685mb)
Weapons with no audible ammo check will always display information on the HUD (barricade hammer, bow, chainsaw)
Updated the localization files:

With thanks to community translators: Blueberryy, Klowby, MakinDay, marcielcps, MsLGXC, Plazehorta
Want to localize NMRiH to your own language? Visit our localization repository on GitHub.

Fixes
Fixed attached arrows causing the "physical mayhem" bug (#1455)
Fixed bullet penetration not working properly in realism mode (#1439)
Fixed compass visual bug after resolution change (#1396)
Fixed controls locking up in ironsight mode after holstering flashlight (#684)
Fixed crash when joining a server with cvar "sv_allow_custom_balance" set to 1
Fixed current objective not showing after resolution change (#1396)
Fixed dead players respawning with 1HP after level transition
Fixed dropping a currently equipped item also dropping a currently held physics prop (#1433)
Fixed exhausted supply bag station prop continually fading in and out if you keep pressing the use key (#1423)
Fixed existing glow on items disappearing when a player gets close and then moves away (#1456)
Fixed flashlight remaining visibly equipped even though it's not present in player's inventory (#1424)
Fixed ghost flashlights appearing occasionally when other players go out of view
Fixed grenades falsely appearing during an ammo check (#1460)
Fixed inaccurate chainsaw sound (#1231)
Fixed incorrect closed caption when attacking with fists (#938)
Fixed instantly spawned zombies not expiring in previous zones, causing the overlord to hit a zombie limit and not being able to spawn more
Fixed instructor hints displaying as "No Caption Specified" for players other than activator (#1410)
Fixed insufficient amount of zombies being spawned by overlord in high density zones (e.g. Boardwalk's survive section)
Fixed issues with closed caption fade-out order
Fixed level transition not working with server plugins that deal with level changes
Fixed missing sprint animation when holding down fire button with an empty gun (#59)
Fixed players and their weapons being networked for no reason when out of sight
Fixed prediction error on firing while using a progress trigger
Fixed rich presence crash when Steam is unavailable
Fixed search path overflow preventing caption files from loading (i.e. fixes an issue with captions disappearing after having a lot of Workshop add-ons)
Fixed server name field on the scoreboard being blank after resolution change (#1396)
Fixed shadow buffer overflow when rendering flashlight depth textures for other players (#1336)
Fixed starting chainsaw canceling its idle sound when shoving (#1252)
Changes for mappers and modders
Added ammobox_ entities for each ammo type
Added compatibility layer for bugged maps killing the !activator instead of !self (applies to "trigger_progress_use", "trigger_progress_weapon", and "trigger_keypad")
Added distant zombie horde models, contributed by Demo
Added entity "env_screenoverlay_multiplayer"
Added entity "point_viewcontrol_multiplayer"
Added entity "trigger_speed", applies overall speed modifier to players who enter the trigger
Added input "BecomeShambler" to zombies
Added input "SetSound" to "ambient_fmod"
Added inventory property overrides for weapons (icon, label, weight)
Added keyfield for changing background texture on "item_inventory_box" (#1296)
Added navigation mesh compression to reduce file size, existing meshes can be resaved with "nav_compress", or switch "-compress" can be used on existing nav_ commands (e.g. "nav_generate -compress")
Added output "OnItemSpawn" for "random_spawner"
Added output "OnPlayerDrop" for weapons
Added particle precipitation, incl. rain, rainstorm, snowfall, and ash (ported from Mapbase)
Added support for custom inventory items with "item_custom" entity (#1297)
Added support for loading custom soundscripts
Added support for precaching custom particles (#1465)
Added support for safe zones outside Survival mode
Added support for uncategorized "item_inventory_box" (#1296)
Added WAV -> MP3 fallback compatibility for "ambient_generic" (with looping support) and soundscapes
Added zombie sound overrides
Command "report_entities" now tags server-only entities
Disallowed "Kill" input from deleting players and the world
Don't clear gag flag on zombies (#1437)
Entity "ambient_generic" now supports multiple sound systems, FMOD is used as a fallback for looping MP3 sounds when it's required
Fixed "filter_script" missing "Entity scripts" keyfield in Hammer
Fixed boards with "Disable item motion" flag unchecked still not having motion (#1422)
Fixed crash when using "dumpgamestringtable" command
Fixed custom glow colors not working on weapons, tools, and medical items (#1457)
Fixed outputs on entities "trigger_keypad", "trigger_progress_use", and "trigger_progress_weapon" not setting player as !activator (#1454)
Fixed uncontrollable "func_tracktrain" stealing player use input (#1445)
Fixed Workshop locking up when attempting to download maps when an upload is in progress
FMOD: Overhauled ambient sound support
Free "spotlight_end" entity on efficient spotlights
Included entity "npc_maker" in Hammer game config
Input "SetCauser" now accepts all entities, it no longer has to be a player
NMRObjective: Display warning when boundary isn't a member of a visgroup, or no boundaries exist (#1302)
NMRObjective: Fixed memory leak while dragging lines
NMRObjective: Made "Objectives" and "anti" visgroup names case insensitive
NMRObjective: Now using local help document instead of a wiki link
NMRObjective: Now using modern folder selector
Overhauled entity "logic_script_proxy", sanitized input by doing raw calls
VScript: Added CAI_BaseNPC functions Freeze(), and Unfreeze()
VScript: Added CAmbientFMOD bindings
VScript: Added CEnvScreenOverlayMultiplayer bindings
VScript: Added CEnvTimer bindings
VScript: Added CFuncZombieSpawn functions GetSpawnMax(), GetSpawnedCount(), GetSpawnedDead(), GetInterimMax(), GetSpawnDensity(), GetRegenTarget(), and GetZombiesNeeded()
VScript: Added CItem_AmmoBox function GetAmmoType()
VScript: Added CItem_InventoryBox functions IsDroppedByChopper(), IsUncategorized(), and SetBackgroundTexture()
VScript: Added CLogicProgress bindings
VScript: Added CNavMesh functions GetAllAreas() and GetNavAreasInRadius()
VScript: Added CNMRiH_ItemCustom bindings
VScript: Added CNMRiH_Player functions GetCarriedItems(), Get/SetStamina(), Get/SetSpeedModifier(), Get/SetSpeedOverride(), IsDucking(), IsJumping(), and IsSprinting()
VScript: Added CNMRiH_WeaponBase functions GetWorldModelOverride(), SetWorldModelOverride(), ClearWorldModelOverride(), SetShootSoundOverride(), and ClearShootSoundOverride()
VScript: Added CObjective bindings, used in conjunction with CObjectiveManager
VScript: Added CObjectiveManager functions GetObjectiveById(), GetObjectiveByName(), GetObjectiveByIndex(), and GetObjectiveChain()
VScript: Added CPointMessageMultiplayer bindings
VScript: Added CPointViewControlMultiplayer bindings
VScript: Added CRandomSpawnController bindings
VScript: Added CRandom_Spawner bindings
VScript: Added CScriptNavArea functions GetHidingSpots(), IsCompletelyVisible(), and IsPotentiallyVisible()
VScript: Added datamap support for CNetPropManager, contributed by samisalreadytaken
VScript: Added Glowable functions to CBaseAnimating
VScript: Added KeyValue methods without underscores (e.g. prefer KeyValueFromString instead __KeyValueFromString, compatibility is kept)
VScript: Fixed CNetPropManager being nonfunctional, contributed by samisalreadytaken (#1427)
VScript: Fixed crash with CScriptNavArea methods IsCompletelyVisibleToTeam() and IsPotentiallyVisibleToTeam()
VScript: Fixed entity hooks not being called on Linux (#1428)
VScript: Fixed infinite loop with CNMRiH_Player function ThrowAllAmmo()
VScript: Fixed memory leaks on function calls
VScript: Fixed OnDeath() NPC hook causing errors (#1313)
VScript: Ported various enhancements from Mapbase
VScript: Removed CLocalize instance since it doesn't work on dedicated servers
VScript: Script named "mapspawn_.nut" now runs on map init when available
VScript: When the server crashes due to inconsistent VM stack, the call stack is now displayed in the error message
Changes for server admins
Added cvar "hide_server", doesn't announce to Steam, i.e. hides from the server list
Added cvar "sv_bullet_bypass_player", makes bullets bypass players, it has no effect when friendly fire is on, or if target is infected (#1466)
Added cvar "sv_remove_unreasonable_physics", removes entities that fell out of the world in physics
Changed ruleset load order, mutators are now loaded before server config
Support for level transition is now enabled by default, admins no longer have to toggle it
Workshop: Optimized updates by reducing file system calls
Workshop: Previous map entry is now removed from the listing if it gets renamed during an update
Maps
All maps
Added few unused tracks to music list (also track "Sorrow" has two different parts, so it has been split and added to ambient and tension section)
Fixed weird reflection on mud texture
nmo_anxiety
Added clips to stairs
Added few missing overlays
Attempted to fix players getting stuck and turning when escape van turns left
Cleaned up nav meshes in unplayable areas
Fixed one of the player spawns in the tunnels not working
nmo_asylum
Added loading screen (#1429)
nmo_broadway
Fixed missing closed caption during evac laptop dialogue
Misc. tweaks
nmo_cabin
Fixed a bug when with a certain objective chain it was almost impossible to carry watermelon to the extraction point
nmo_rockpit
Fixed missing closed caption during radio chatter
nmo_shelter
Added filters to VPhysics clips (no more bouncing explosives in arena objective)
nmo_suzhou
Added few VPhysics clips
nmo_toxteth / nmo_toxtethdark
Removed nodraw texture in breakable brick wall near church
nmo_underground
Fixed objective softlock (#1452)
Tweaked clips
nms_arpley
Attempted to fix train getting stuck randomly due to ammo/weapons
nms_camilla
Added few details
nms_notld
Added more zombies in the end of the map
Added unused music track at the map spawn