Güncelleme 1.1: Yeni Yıl Olayı, Denge Değişiklikleri ve Hata Düzeltmeleri
Hello Deadsiders!
Tomorrow at 11:00AM CET / 2:00AM PST, we will begin the release of version 1.1!
⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required
This festive update begins our seasonal holiday event, while also bringing some important balance changes into the game (without a wipe). Our safezones have been decorated for the holidays, and seasonal weapon skins have been added back into the loot pool! You will be able to find some new seasonal items this year inside of various loot boxes, like decorations for your base, or a sweet treat.
We have made many changes to base building, and other areas of the game based on your feedback. Thank you to everyone who participated during public testing! Check out the patch notes to see what has changed:
Patch Notes:
New Years Event:
Added holiday weapon skins into loot pools
Added Christmas/New Years decorations and new seasonal items! Check out the Kamensk town square to find gifts under the tree!
Added seasonal items into lootable road bags
Base Building & Raiding:
New “Scheduled Raid” option; raiding is only enabled at specific times during the day. Can be configured on community servers. A few official servers will be deployed with this setting shortly after the update is released.
Rebalanced the cost of base upgrades, nails and rebar are no longer required
Slowed down the decay rate of Plank and Metal base structures
Less planks are required for base upkeep
Plank and Metal base structures can no longer be damaged by melee and firearms. Only grenades, Dynamite, Explosive Charges, and the GRM-40 grenade launcher can deal damage
Fixed the issue with the base lock where the code had to be entered after each death or relog
Notifications will now appear showing why a structure cannot be placed when building
Added new dynamite and explosive spawners into road bags and trunks
Increased base auto-turret HP from 100 to 500, and shotgun trap HP from 100 to 250. (Turrets you have already built will require repair to reach the new HP)
Players who are not registered to a base will no longer be able to remove ammo from turrets
Removed building blockers from rivers
Reduced the cost of creating a base lock
Shotgun turrets now requires half the parts to produce
Changed the recipe for repairing decorative items; paint and duct tape are now required
Radio stations now require significantly fewer parts to craft
Changing your Steam nickname no longer un-authorizes your from a base
Fixed the issue where the water collector's current status was not displayed
Fixed an issue where gates/shutters/doors submerged in the ground did not take damage from C4, dynamite, or grenades.
Structures constructed outside of the vault radius will display a decay warning when looked at
Straight Stairs no longer require branches for upkeep once upgraded to Plank or Metal.
Other Changes:
Added new and improved BB-19 model
Reduced water consumption by 20%
Rebar can now be recycled into scrap metal by using a metal planer
Increased the activation chance of scrap piles
Increased airdrop fall duration by 5x, giving players more time to contest the event
Rebalanced the airdrop; can now drop seasonal items, dynamite sticks, laptops, and tinctures
Reduced the HP of turrets in bunkers
Added the ability to transfer your sleeping bag to a Steam friend if they are logged into the same server
Sleeping bags are now twice as cheap, but have 50 HP instead of 100
Safezone traders can now buy your watches and cigarettes for reputation, and dogtags for money
Paint kits are no longer required to skin items
Safezone workbenches no longer require money to repair, disassemble, or skin items
Reduced vehicle noise, and adjusted vehicle noise at a distance.
Restored the sound to the duck call
Fixed missing hints in inventory
Shotguns are prohibited from dealing headshots if only one pellet hits the head. Now a pellet hit to the head will deal 25 damage. This will reduce the amount of lucky headshots from a distance.
Crafting more than one item at a time will now take the same amount of time as crafting just one item
Vehicles no longer deal collision damage to you for a full second after exiting them, preventing unnecessary accidental deaths
Added sounds for ATM operations
Thanks for reading, happy holidays!
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